Is living simply a key to happiness? We think it is worth finding out and we’re creating open source and free-shared designs to help others who agree. They are DIY replicable, sustainable, and cover food, energy, housing, education, for-profit and non-profit economic design, social architecture, fulfilled living, global stewardship practices, and more.
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the March 18th, 2018 edition (#260) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
LIVING SIMPLY – A KEY TO HAPPINESS INTRO: @0:34
HIGHEST GOOD HOUSING: @8:24
DUPLICABLE CITY CENTER: @9:32
HIGHEST GOOD FOOD: @10:30
HIGHEST GOOD EDUCATION: @11:20
HIGHEST GOOD SOCIETY: @11:57
LIVING SIMPLY – A KEY TO HAPPINESS SUMMARY: @12:59
CLICK HERE IF YOU’D LIKE TO RECEIVE AN EMAIL EACH WEEK WHEN WE RELEASE A NEW UPDATE
One Community is creating open source blueprints for living simply – a key to happiness through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This week the core team created the first 30% of the Cob Village Cost Analysis Page, some of which you can see here.
The core team also finished the rest of the Tree House Village (Pod 7) Cost Analysis page, some of which you can see here.
Mike Kowalski (Game Developer) finished his second week helping update our Recycled Materials Village (Pod 6) renders that are too big for anything but a gaming computer. What you see here are some of Mike’s second round of corrections within the model.
Dean Scholz(Architectural Designer) continued with the Cob Village (Pod 3) AutoCAD layout updates. Here is update 105 of Dean’s work. This week he created the rooftop plan to match his 3D designs and continued development of the landscaping details.
Dan Alleck (Designer and Illustrator) completed his 16th week working on the Compressed Earth Block Village render additions. This week he focused on adding water details to the two renders shown here.
Mihaela “Michelle” Pinzaru (Interior Designer and Architectural Drafter) also completed her 9th week working on the Tree House Village (Pod 7) residential designs and renders. This week she continued finalizing the final texturing and lighting details for the complete interior, as shown here.
One Community is creating open source blueprints for living simply – a key to happiness through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week Haoxuan “Hayes” Lei(Structural Engineer) continued work on the City Center structural engineering by addressing the areas identified by the core team. You can see some of this work here.
David Olivero (Mechanical Engineer & Data Scientist) completed his 14th week helping with the HVAC Designs for the Duplicable City Center. This week’s focus was more research, starting to create the HVAC zonal details, and initial HVAC layout sketches.
Dipti Dhondarkar, (Electrical Engineer) continued with her 66th week of work on the lighting specifics for the City Center. This week’s focus was correcting errors and doing additional calculations on the lighting spreadsheet shown here.
One Community is creating open source blueprints for living simply – a key to happiness through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This week, the core team continued work on the complete Highest Good food rollout plan and cost analysis. We created the initial 2-3 person due-diligence food rollout plan and action list and continued to develop the implementation details for 10-20 people, as shown here.
The, the core team also researched soil lab equipment needs and costs, as shown here, determining that the costs make external testing a better option for food rollout plans like ours.
In addition, the core team continued research and design of the open source Permaculture Design for the property. What you see here is our first sharing of some of the data we are gathering for the design.
Continued Research and Design of the Open Source Permaculture Design for the Property – Click to Visit
One Community is creating open source blueprints for living simply – a key to happiness through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This week, the core team continued developing the Lesson Plans How-to tutorial page. We created new imagery explaining the most complex steps of the design process and finished the second 50% of the “Intermediate Learners” example and all of the “Advanced Learners – Accelerated” example.
One Community is creating open source blueprints for living simply – a key to happiness through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
Vivian Rodrigues (Translator) continued helping translate our overview pages. This week she finished the Methodology page, as shown here in Portuguese.
The Highest Good Network software team consisting of Sowmya Manohar (Software Engineer, Web Developer & Net Application Developer), Shubhra Mittal (Software Delivery Manager), Priyanka Singh (Software Developer), and Asha Tadimari (Software Engineer). This week the team made changes to the user profile to support read-only mode when a non-administrator user views a colleague’s profile, made Timelog changes to remove the ability to edit action items and notifications when not viewing own profile, updated the code to bring up bigger badge images with new description details, and completed the leaderboard development and presentation – which you can see here.
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