Understanding how humanity creates a sustainable world can be achieved by looking at how we’ve created the world we have now. To get to where we are now, humanity has chosen what’s easiest, most affordable, and most attractive. If we make living sustainability and for The Highest Good of All easy enough, affordable enough, and attractive enough, we can create a new and better paradigm the same way we created our current one. One Community’s focus is open sourcing everything needed to accomplish this:
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the May 1st, 2016 edition (#162) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
HOW HUMANITY CREATES A SUSTAINABLE WORLD INTRO: @1:00
HIGHEST GOOD EDUCATION: @1:56
HIGHEST GOOD FOOD: @2:51
HIGHEST GOOD HOUSING: @3:40
DUPLICABLE CITY CENTER: @5:21
HIGHEST GOOD SOCIETY: @7:09
HOW HUMANITY CREATES A SUSTAINABLE WORLD SUMMARY: @7:34
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One Community is building the foundations for how humanity creates a sustainable world through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team transferred the first 25% of the written content for the Courage Lesson Plan to the website, as you see here. This lesson plan purposed to teach all subjects, to all learning levels, in any learning environment, using the central theme of “Courage” is now 25% completed on our website.
Behind the scenes, we wrote the second 25% of the written part of the Courage Lesson Plan.
We also completed the first 25% of the mindmap for the Summer Lesson Plan, bringing it to one quarter complete, which you see here.
One Community is building the foundations for how humanity creates a sustainable world through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This last week the core team found and added this great video to the Aquapini/Walipini open source hub and the Aquapini and Walipini Planting and Harvesting pages. It shows a working example of a passive greenhouse in Nebraska demonstrating what will be possible with our open source Aquapini/Walipini designs:
Shadi Kennedy (Artist and Graphic Designer) also finalized the planting plan specifics image for the Tropical Atrium that is the center of the Earthbag Village (Pod 1), and then the core team added both versions of this image to the webpage.
One Community is building the foundations for how humanity creates a sustainable world through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This last week the core team put another 10 hours into the behind-the-scenes revision for the Footers, Foundations and Flooring page for the crowdfunding campaign we are developing. This week’s focus was writing up the narrative for the Section 13 Subterranean Exterior Ground Finish of Polyethylene Water Barrier and EPS Insulation, and creating the narrative for Section 15 Final Backfill. Further steps were also added to Section 10 Stem Wall and Dome Construction. We’d say we are now 79% complete with this total update and rewrite behind the scenes.
Continued Behind-the-Scenes Revision of the Footers, Foundations and Flooring Info – Click to Visit Page
Working on the Tree House Village (Pod 7), Jesika Rohrbach (Architectural Drafter, Designer, and 3-D Modeler) continued designing and exploring different loft sleeping area options for the living structures for this village. This week’s focus was on designs for skylights and shelving behind and below the bed.
Continued Designing and Exploring Loft Sleeping Area Options for Treehouse Family Structures – Click to Visit Page
Dean Scholz, Architectural Designer, further developed what’s necessary for us to create quality Cob Village (Pod 3) renders. Here is update 17 of this work that included placing the natural and do-it-yourself constructed outdoor water feature and beginning work on a cordwood chair design.
Sal Rubio (Industrial Designer) also began working on converting our custom and do-it-yourself Earthbag Village Murphy Bed furniture assembly instructions from the GoogleDoc format we have them in now to professional and simplified instructions made in SolidWorks. What you see here is iteration 1.0 with pictures from the GoogleDoc and the beginnings of his SolidWorks plans.
Began Converting our Earthbag Village Murphy Bed Furniture Instructions to Professional Instructions Made in SolidWorks – Click to Visit Page
One Community is building the foundations for how humanity creates a sustainable world through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team began the rendering work for the Tropical Atrium. This rendering preparation process included setting up the shadows and background, and applying the texture material for the trees, water, windows, rock walls and wood panels. You can see the first rendering of this image here:
Haoxuan “Hayes” Lei (Structural Engineering Student), also began working on updating the City Center AutoCAD drawings with column placement specifics shown here:
Dipti Dhondarkar (Electrical Engineer) also began working on switch board placement for lights, fans, sockets, and power outlets.
Began Working on Switch Board Placement for Lights, Fans, Sockets, and Power Outlets – Click to Visit Electrical Page
Neha Verma (Construction Project Manager and Bachelor’s of Architecture) also created these 3rd-generation designs for the basement and root cellar for the City Center:
Created 3rd-Generation Designs for Basement and Root Cellar for the City Center – Click to Visit Page
Shadi Kennedy (Artist and Graphic Designer) also began working on updated render scenes for the City Center rental room, loft in the Social Dome, and dining area by the Kitchen:
Behind the scenes Mike Hogan (Automation Systems Developer and Business Systems Consultant) and Lucas Tsutsui da Silva (4th-year Computer Engineering Student) continued discussion for development of the Control Systems main panel. This week’s focus was having Lucas build the same prototype in Brazil to test if it worked the same as Mikes’, results of our ongoing survey from the Control System’s page, and additional edits and updates that both Mike and Lucas helped with for the webpage.
One Community is building the foundations for how humanity creates a sustainable world through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This last week the core team completed a final round of edits on our master plan concept map for the property and added this map to our Overview , Methodology, Property, and Highest Good housing pages.
Completed Final Round of Edits on Our Master Plan Map and Added to Several Pages – Click to Visit the Property Page
Jonathan DeAscentis (Graphic Designer and Web Developer) additionally took the work of Mariam Sargsyan (Graphic Designer and Project Manager) and began further development of our Highest Good Network logo as shown here:
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