One Community is building sustainable communities through open source and free-shared DIY blueprints, tools, tutorials, and resources for The Highest Good of All:
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. Here is our weekly progress update (#54) covering our development and accomplishments for the week of March 3rd, 2014:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
BUILDING SUSTAINABLE COMMUNITIES INTRO @1:00
HIGHEST GOOD EDUCATION @1:42
HIGHEST GOOD FOOD: @2:53
HIGHEST GOOD HOUSING: @3:36
DUPLICABLE CITY CENTER: @5:32
BUILDING SUSTAINABLE COMMUNITIES SUMMARY: @6:46
CLICK HERE IF YOU’D LIKE TO RECEIVE AN EMAIL EACH WEEK WHEN WE RELEASE A NEW UPDATE
We are building sustainable communities through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team completed another 25% of the Art/Music and Trade Skills subject image:
Art/Music and Trade Skills Subject Image – Almost Complete
We are building sustainable communities through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This last week the core team completed skylight simulations on the Aquapini & Walipini designs, testing the difference between flush skylights, horizontal skylights, 50% versus 100% solar penetration, and the addition of reflective surfaces versus non-reflective surfaces. The results as shown below show that flush skylights combined 100% solar penetration and the addition of reflective surfaces will maximize sunlight in these structures and increase this sunlight where we want it most: against the North wall.
David Sweet (Architect – DSweet.biz) finished putting the first Zenapini layouts into CAD and now we’re going to start putting this into 3D so we can work out some additional needed details. Here are the before and after images:
Before and After Pictures of the First Zenapini Layouts in CAD
Bupesh Seethala (Architectural Drafter, Designer, and 3-D Visualizer – BupeshSeethala.com) is also about 50% done with the Large-scale Aquapini in 3DS Max:
Large-scale Aquapini in 3DS Max – 50% Complete
We are building sustainable communities through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This last week Victor Herber (Mechanical Engineer) managed to eliminate about 40% of our materials while simplifying the entire design and also making it easier to empty. What you see here is a steel framework that will hold removable aluminum 3’x7′ trays. The steel structure will be able to be lifted with jacks to remove the bottom tray, and the bottom steel support framework, lower all the other trays with the jacks, and then empty the tray place it and the support framework back on the top.
Vermiculture Design Progress
We are building sustainable communities through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, can provide laundry for over 300 people, beautiful, spacious, saves resources, saves money, and saves space:
This last week the core team completed a long list of added 3-D details including doors to the 1st and 2nd floor storage areas, safety railings, and new bathroom locations:
Duplicable City Center Added 3-D Details
We also redid the railings to match the new stair designs:
Railings that Match the New Stair Designs
We are also now done with about 50% of the complete internal and external planting plan for this structure:
Internal and External Planting Plan – 50% Complete
Douglas Simms Stenhouse (Architect and Water Color Artist) finished the final watercolor rendering of the Duplicable City Center:
Joel Newman (Architectural Visualization Designer www.FigmentCreation.com) has continued with beautiful progress on the real-to-life render of this building. Here was his first render of the week:
Duplicable City Center Real-to-Life Render
Next Joel turned to creating the environment in which the building will be placed in the final images. Starting with the Google Earth file of the actual property, he created a height map image showing terrain in shades of grey with white as the highest elevation, and black is the lowest: | Height Map Image Showing Terrain |
He then loaded this into a terrain generator which created geometry like this: | Terrain Generator Photo |
Once this terrain was created, he was able to place a camera on it and start adding ground textures and vegetation and such. Here is the beginning of this: | Ground Textures and Vegetation |
Then, taking the original render and putting it together with the terrain he created this:
Duplicable City Center Render with Added Terrain
Karl Harris (Architect Drafter, Designer, and founder of Harris Design & Technology Services) finished the final Duplicable City Center layout in CAD including updating the central area to match design changes made in 3D, some additional support pillar placement, more redesign details for the storage areas, stairway and mezzanine level touchups in the Dining Dome, emergency exit touchups, and more. Now he’ll be moving on to CAD elevations and window specifics:
Final Duplicable City Center Layout in CAD-Click to go to open source hub and click photo there to enlarge
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