Creating a global solution that simultaneously addressed humanity’s most pressing challenges is possible if we approach these challenges as both interrelated and interdependent. Open source and free-shared sustainability components that include food, energy, and housing combined with Highest Good approaches to education, for-profit and non-profit economic design, social architecture, fulfilled living, and global stewardship practices is one way to accomplish this. One Community calls this living and creating for The Highest Good of All.
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the August 14th, 2016 edition (#177) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
HIGHEST GOOD EDUCATION: @1:59
HIGHEST GOOD FOOD: @2:52
HIGHEST GOOD HOUSING: @3:19
DUPLICABLE CITY CENTER: @6:00
HIGHEST GOOD SOCIETY: @7:06
One Community is creating a global solution through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team transferred the final 25% of the written content for the Honesty and Integrity Lesson Plan to the website, as you see here. This lesson plan purposed to teach all subjects, to all learning levels, in any learning environment, using the central theme of “Honesty & Integrity” is now 100% completed on our website.
Behind the scenes, we wrote the second 25% of the written part of the Beliefs Lesson Plan.
We also completed the final 25% of the mindmap for the Information Lesson Plan, bringing it to 100% complete, which you see here:
One Community is creating a global solution through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
One Community is creating a global solution through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This last week the core team put another 10 hours into the behind-the-scenes revision for the Footers, Foundations and Flooring page for the crowdfunding campaign we are developing. This week we verified video and other references noted in Section 16: Resources while making corrections on pages 64-161 relating to reference applications, heading color changes, reaffirming measurements, grammar, sentence structure, and adding 2 additional flashing sizes (12″ for french drain gutter and 16″ for footer). We’d say we are now 94% complete with this total update and rewrite behind the scenes.
Vidya Patil (Quantity surveyor and Civil CAD Drafter) also continued with her 3rd week of cost analysis for the Straw Bale Village. What you see here are her initial analysis results for the game room, library, major hall, and outdoor dining area.
Dean Scholz, Architectural Designer, further developed what’s necessary for us to create quality Cob Village (Pod 3) renders. Here is update 31 of his work that focused on beginning to add foliage to the outside of the central dining and recreation structure for this village.
Jaspreet Sond (Graphic Designer and Computer Engineer) also continued with his 3rd week of designing the wood working maker space for Northwest wing of the Cob Village (Pod 3). What you see here are machines created as part of this layout.
And, Hamilton Mateca (AutoCAD Draftsperson and Designer), continued evolving the Compressed Earth Block Village (Pod 4). You can see his 3rd week of work here, showing the redesign of the laundry area, addition of a 2nd floor group meeting space, and moving all the South bathrooms so they share a plumbing wall.
Guy Grossfeld, (Graphic Designer) also continued with his 9th week of photoshop work on the renders for the Shipping Container Village (Pod 5). This week’s focus was the initial versions of the 3rd floor dining area:
…informal conference room:
… and this final version of the Yoga and Meditation room.
One Community is creating a global solution through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team continued working on the Duplicable City Center 3D renders. What you see here are the render updates in the dining dome north view of the kitchen where updates to the wall color were made and the texture of the floor was changed from tiles to stained concrete.
And Iris Hsu, (Industrial Designer), continued exploring recycled pipe shelving and overhead lighting options for the Duplicable City Center library. What you see here is round #15 of this work showing two more ceiling designs for the lights.
Dipti Dhondarkar, (Electrical Engineer) continued her work on the lighting zones by further cleaning up and clarifying on the AutoCAD file where each zone begins and ends. The images you see here are her updated zones drawing and a collection of edits requested by the core team.
One Community is creating a global solution through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
….and revised and completed the Recycled Materials Village (Pod 6) color board with final color callouts:
…and revised and completed the Earthbag Village (Pod 1) color board with final color callouts:
Also this week, we made minor revisions to the Tree House Village (Pod 7) color board, which is now 99% complete:
Jennifer Zhou (Web Designer) additionally completed her 5th week of work developing the new website structure. This week’s focus was on the header and formatting and filter functionality:
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