Abundant natural systems already exist that are capable of supporting our global and growing population. What is needed is intelligent and ethical stewardship to help protect, develop, and further leverage their effectiveness and application. Integration and expansion of these systems with open source and free-shared sustainable approaches to food, energy, housing, education, for-profit and non-profit economic design, social architecture, and more is what One Community is doing.
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One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the April 29th, 2018 edition (#266) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
ABUNDANT NATURAL SYSTEMS INTRO: @0:34
HIGHEST GOOD HOUSING: @8:04
DUPLICABLE CITY CENTER: @9:38
HIGHEST GOOD FOOD: @11:05
HIGHEST GOOD EDUCATION: @11:46
HIGHEST GOOD SOCIETY: @12:16
ABUNDANT NATURAL SYSTEMS SUMMARY: @13:36
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One Community is creating abundant natural systems through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This week the core team continued with testing different redesigns of the Murphy bed storage area in 3D. What you see shown here is the most recent of these.
The core team working with Michael Hagler (Senior Graphic Designer and Artist), also completed another round of editing and testing different layout options shown here for the Compressed Earth Block Village parts of the 7-villages book we’re developing.
Shadi Kennedy (Artist and Graphic Designer) completed his 5th week leading the development of the Murphy bed instructions. This week Shadi finished the rest of our updated layout for the 5-page assembly instructions for the night stands. You can see these here as version 3.2 of these designs.
Dean Scholz (Architectural Designer) continued with the Cob Village (Pod 3) render updates. Here is update 111 of Dean’s work. This week Dean began working on the textures and lighting for this new “Dining Hall View from the 2nd Floor.”
Mike Kowalski (Game Developer) finished his 6th week helping update our Recycled Materials Village (Pod 6) renders that are too big for anything but a gaming computer. What you see here is a collage of all the renders he finished for the outdoor dining area…
….plus these three updated final renders including 2 more of the outdoor exercise area…
……and this updated final render of the dining area that also shows the exercise area in the background.
Mihaela “Michelle” Pinzaru (Interior Designer and Architectural Drafter) also completed her 13th week working on the Tree House Village (Pod 7) residential renders. This week she finished the textures and other design details needed to produce these three final external renders.
One Community is creating abundant natural systems through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team working with Dipti Dhondarkar, (Electrical Engineer), continued developing the lighting specifics for the City Center. This is Dipti’s 72nd week volunteering on this task and the focus this week was testing lighting and creating (and adding to the website) this comparison of the different diffuse fixture types that meet our LEED sustainability criteria.
Haoxuan “Hayes” Lei (Structural Engineer) continued work on the City Center structural engineering by reviewing the new beam calculation and testing spreadsheets we’ve created. We’d say this review process is now 80% complete.
Yun Lin (Bridge Design Engineer) also completed his 4th week helping with the beam design and calculation spreadsheet creation for the City Center structural engineering. This week he added TJI deflection criteria and required web stiffeners into the spreadsheets and researched the impact of utilities holes in the joists.
Anvita Kumari Pandey (Civil Engineer) also completed her 3rd week helping with the Duplicable City Center Materials and Costs. This week’s focus was completing the second floor estimations, working on third and top floor estimation work, and developing a summary sheet. You can see some of this work here.
One Community is creating abundant natural systems through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This week, the core team continued working on the Garden Tools list by researching and integrating large-scale machine plans like tractors and their attachments. You can see some of these new additions here.
The core team also continued writing the behind-the-scenes narrative and detailed food rollout plan for the second landing party group of 20 people. You can version 2 of this work-in-progress here.
One Community is creating abundant natural systems through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This week, the core team completed the initial review, formatting, editing, and content creation for the Assessment Forms page. You can see some of this last week’s work here and the page is now about 50% complete.
One Community is creating abundant natural systems through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This week, the Highest Good Network software team consisting of Sowmya Manohar (Software Engineer, Web Developer & Net Application Developer), Shubhra Mittal (Software Delivery Manager), and Swathy Jayaseelan (Software Developer) continued their work on the software. This week they filtered the users in the front end depending on active and inactive users, changed the table headers to fit in single line, removed tasks options, updated the timelog page to show the number of notifications and number of action items for user whose timelog is being viewed, and fixed issues with adding personal links, duplicate project names, and deleting active projects. They also updated the reports bar charts to show the total hours contributed by each member in the current week in descending order with a drop down to include/exclude members from the chart, included a pie chart to show the number and % of members who have contributed and not contributed in the current week, added an arrow function to show if hours increased or decreased from the previous week, and added functionality for seeing who has contributed to projects and for adding and removing members from project reports.
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