Cultivating global sustainability will be most successful if it is replicable and engaged by diverse nations and skill sets. One Community is facilitating this process through open source and free-shared tools, tutorials, and resources covering all aspects of sustainability and the creation of sustainability teacher/demonstration communities, villages, cities, and hubs.
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the June 10, 2018 edition (#272) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
HIGHEST GOOD HOUSING: @7:17
DUPLICABLE CITY CENTER: @9:06
HIGHEST GOOD FOOD: @10:45
HIGHEST GOOD EDUCATION: @11:32
HIGHEST GOOD SOCIETY: @12:04
One Community is cultivating global sustainability through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
And, the core team working with Michael Hagler (Senior Graphic Designer and Artist) also finished another round of edit requests for the Cob Village (Pod 3), for the Recycled Materials Village (Pod 6), and integrated Michael’s completed work for the Shipping Container Village (Pod 5) into the website. This is also all part of the 7-villages book we’re developing.
Also, Shadi Kennedy (Artist and Graphic Designer) completed his 11th week leading the development of the Murphy bed instructions. This week Shadi renumbered all the parts to make referencing them easier and updated all the related steps, the cutting plan, and parts layouts.
Dean Scholz (Architectural Designer) continued with the Cob Village (Pod 3) render updates too. Here is update 117 of Dean’s work and this new render he’s working on that will show a section view of one of the units.
Mike Kowalski (Game Developer) finished his 10th week helping update our Recycled Materials Village (Pod 6) renders that are too big for anything but a gaming computer. This week Mike finished re-rendering the main render of the complete village, then we updated it across the entire website.
Mihaela “Michelle” Pinzaru (Interior Designer and Architectural Drafter) also completed her 16th week working on the Tree House Village (Pod 7) residential renders. This week she redesigned the stair access to the loft bed and added test furniture for the upstairs hostel living area. You can see this work-in-progress here.
One Community is cultivating global sustainability through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team started updating the bedroom renders in the Duplicable City Center to test the new lighting and color schemes. We updated the furniture, checked all walls, doors, and windows, and added the correct lights.
And, the core team working with Dipti Dhondarkar (Electrical Engineer) also continued developing the lighting specifics for the City Center. This is Dipti’s 80th week volunteering on this task and the focus this week was applying everything we tested with the different lighting fixture types and layouts so we could create (and add to the website) this final “1st-Floor Final Bedroom Lighting Distribution” graphic.
Haoxuan “Hayes” Lei (Structural Engineer) continued work on the City Center structural engineering by creating the price estimates for the TJI beams and reviewing the joist design, some of which you can see here.
Yun Lin (Bridge Design Engineer) also completed his 9th week helping with the beam design and calculation spreadsheet creation for the City Center structural engineering. This week he finished the wind load calculations for the roof.
Last but not least, Dehua Feng (Civil Engineer) completed his 6th week working on the fire suppression and safety systems designs for the City Center. This week he further researched horizontal sprinkler options, sensor and other options for triggering these systems, and further developed the AutoCAD sprinkler layouts for these and the in-ceiling sprinklers.
One Community is cultivating global sustainability through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This week, the core team continued writing the behind-the-scenes narrative and detailed food rollout plan for the various stages of development. We researched nitrogen fixers and worm digestion and added orchard grass and hay mulch benefits with accompanying articles. In addition, we incorporated hay vs. straw and the Ruth Stout mulching methods into the plan. Next, we organized and gave a final proofread to the assorted articles for the Garden Establishment section on pages 7-13, some of this you can see here.
One Community is cultivating global sustainability through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This week, the core team began work on the Learning for Life – Transference of Knowledge resource by formatting the page, writing content, and adding graphics. We’d say we are now 50% complete with this new page.
One Community is cultivating global sustainability through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This week, the Highest Good Network software team consisting of Sowmya Manohar (Software Engineer, Web Developer & Net Application Developer), Shubhra Mittal (Software Delivery Manager), and Swathy Jayaseelan (Software Developer) continued their work on the software. This week they added an Admin reset password option, checkbox-classification of users by active and inactive, made roles selectable and editable by dropdown, fixed user’s timelog header bar, fixed team and project hyperlinks, made ‘current week’ as the default selection for reports and ‘choose a range’ as a popup, removed past week data from charts other than the current week, changed the page layout in the charts page to match the mockup, and started working on the individual reports.
AND WE PRODUCED THIS WEEKLY UPDATES BLOG – CLICK HERE TO SUBSCRIBE