How to regenerate earth: Make sustainability easy enough, affordable enough, and demonstrate it as attractive enough so that it will spread on its own. Creating open source sustainable and self-sufficient teacher/demonstration communities, villages, and hubs are how One Community is doing this:
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the April 17th, 2016 edition (#160) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
HOW TO REGENERATE EARTH INTRO: @1:00
HIGHEST GOOD EDUCATION: @1:59
HIGHEST GOOD FOOD: @2:51
HIGHEST GOOD HOUSING: @3:40
DUPLICABLE CITY CENTER: @5:15
HIGHEST GOOD SOCIETY: @6:50
HOW TO REGENERATE EARTH SUMMARY: @7:34
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One Community is teaching people how to regenerate our Earth through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team transferred the third 25% of the written content for the Summer Lesson Plan to the website, as you see here. This lesson plan purposed to teach all subjects, to all learning levels, in any learning environment, using the central theme of “Summer” is now 75% completed on our website.
Behind the scenes, we wrote the first 25% of the written part of the Honesty and Integrity Lesson Plan.
We also completed the third 25% of the mindmap for the Cooperation and Collaboration Lesson Plan, bringing it to 75% complete, which you see here:
One Community is teaching people how to regenerate our Earth through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
As part of the development of our Food Self-sufficiency Transition Plan, which features contributions from Naturopathic Doctor Matt Marturano (creator of the COHERENT model for comprehensive digestive health), this week the core team added the finalized versions of 3d renders to our Transition Kitchen page, as you can see here:
Shadi Kennedy (Artist and Graphic Designer) also began exploring new ways to share the planting plan specifics of the Tropical Atrium that is the center of the Earthbag Village (Pod 1). What you see here are the two different layout options we’re exploring.
One Community is teaching people how to regenerate our Earth through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This last week the core team put another 10 hours into the behind-the-scenes revision for the Footers, Foundations and Flooring page for the crowdfunding campaign we are developing. This week’s focus was on the Section 12 Floor Construction narrative insertion regarding polyethylene use to repel water from upward pressure of ground water. Also, Section 14 Subterranean Exterior Ground Finish, consisting of the creation of horizontal waterproofing below ground and away from the walls to minimize/eliminate additional water penetration from surface level down and toward the subterranean dome walls. We’d say we are now 77% complete with this total update and rewrite behind the scenes.
Continued Behind-the-Scenes Revision of the Footers, Foundations and Flooring Info – Click to Visit Page
Working on the Tree House Village (Pod 7), Jesika Rohrbach (Architectural Drafter, Designer, and 3-D Modeler) added updated ramp textures and designs to the external render (top pic) and also started exploring furniture layouts for the treehouse family structures.
Added Updated Ramp Textures & Designs to External render & Explored Furniture Layouts for Treehouse Family Structures – Click to Visit Page
Dean Scholz, Architectural Designer, further developed what’s necessary for us to create quality Cob Village (Pod 3) renders. Here is update 15 of this work that included the beginnings of designing a representation of what we envision the natural and do-it-yourself constructed outdoor water features will look like.
Brianna Johnson (Interior Designer), also continued evolving the renders for the Straw Bale Village (Pod 2). What you see here is her final render for the Game Room.
Continued Evolving Renders for the Straw Bale Village – Game Rm Render Complete – Click to Visit Page
One Community is teaching people how to regenerate our Earth through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team continued working on the renders for the Cupola that will top the Duplicable City Center. What you see here is a pull-down projector screen for watching movies and the theater room layout with floor chairs that can be folded and stored under benches.
Continued Working on Renders for the Cupola that will Top the Duplicable City Center – Click to Visit Page
Iris Hsu (Industrial Designer), continued exploring lighting and shelving options for the Duplicable City Center library. What you see here is round #3 of this research, exploration, and design focusing on artistic and functional options for the odd-angled corners.
Continued Exploring Recycled Pipe Shelving Options for the Library – Click to Visit the Duplicable City Center
Behind the scenes Mike Hogan (Automation Systems Developer and Business Systems Consultant) and Lucas Tsutsui da Silva (4th-year Computer Engineering Student) continued discussion for development of the Control Systems main panel. This week’s focus was this collage of pictures showing one of Mike’s automation system’s retrofits….
….and this tutorial Mike created for the Engineer and Licensed Electrician volunteers we’re seeking to help with the next steps of the design. These steps will include helping with specifications for loads, wire sizes, conduit runs, schematics, panel placements, etc.
Created Tutorial for Engineer and Licensed Electrician Volunteers we’re Seeking – Click for Control Systems Page
Hoang Bao (Software Developer) also continued transferring the work of last year’s intern team into the new Duplicable City Center Electrical page. What you see here is the second 3rd of the complete content live on the new page.
Cont’d Transferring Work of last year’s Intern Team into New Duplicable City Center Electrical Page – Click to Visit
One Community is teaching people how to regenerate our Earth through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This last week the core team continued the final edits and reorganization of the icons designed by Graphic Designer, Ivan Manzurov. The icons we finished and organized this week were the Highest Good Energy icons shown here. We’d say we are now about 80% done with this graphics task.
Lokesh Gopu (Software Engineer) also continued building the new version of One Community’s Highest Good Network software for project tracking a sustainable community collaboration. Here is his second generation layout showing additional functionality this application will provide.
Jonathan DeAscentis (Graphic Designer and Web Developer) additionally took the work of Mariam Sargsyan (Graphic Designer and Project Manager) and began further development of our Highest Good Network logo as shown here:
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