Understanding how humanity creates a sustainable world can be achieved by looking at how we’ve created the world we have now. To get to where we are now, humanity has chosen what’s easiest, most affordable, and most attractive. If we make living sustainability and for The Highest Good of All easy enough, affordable enough, and attractive enough, we can create a new and better paradigm the same way we created our current one. One Community’s focus is open sourcing everything needed to accomplish this:
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the May 1st, 2016 edition (#162) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
HOW HUMANITY CREATES A SUSTAINABLE WORLD INTRO: @1:00
HOW HUMANITY CREATES A SUSTAINABLE WORLD – HIGHEST GOOD EDUCATION: @1:56
HOW HUMANITY CREATES SUSTAINABLE WORLD – HIGHEST GOOD FOOD: @2:51
HOW HUMANITY CREATES A SUSTAINABLE WORLD – HIGHEST GOOD HOUSING: @3:40
HOW HUMANITY CREATES A SUSTAINABLE WORLD – DUPLICABLE CITY CENTER: @5:21
HOW HUMANITY CREATES A SUSTAINABLE WORLD – HIGHEST GOOD SOCIETY: @7:09
HOW HUMANITY CREATES A SUSTAINABLE WORLD SUMMARY: @7:34
CLICK HERE IF YOU’D LIKE TO RECEIVE AN EMAIL EACH WEEK WHEN WE RELEASE A NEW UPDATE
One Community is building the foundations for how humanity creates a sustainable world through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team transferred the first 25% of the written content for the Courage Lesson Plan to the website, as you see here. This lesson plan purposed to teach all subjects, to all learning levels, in any learning environment, using the central theme of “Courage” is now 25% completed on our website.
Behind the scenes, we wrote the second 25% of the written part of the Courage Lesson Plan.
We also completed the first 25% of the mindmap for the Summer Lesson Plan, bringing it to one quarter complete, which you see here.
One Community is building the foundations for how humanity creates a sustainable world through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This last week the core team found and added this great video to the Aquapini/Walipini open source hub and the Aquapini and Walipini Planting and Harvesting pages. It shows a working example of a passive greenhouse in Nebraska demonstrating what will be possible with our open source Aquapini/Walipini designs:
Shadi Kennedy (Artist and Graphic Designer) also finalized the planting plan specifics image for the Tropical Atrium focusing on how humanity creates a sustainable world that is the center of the Earthbag Village (Pod 1) , and then the core team added both versions of this image to the webpage.
One Community is building the foundations for how humanity creates a sustainable world through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This last week the core team put another 10 hours into the behind-the-scenes revision for the Footers, Foundations and Flooring page for the crowdfunding campaign we are developing. This week’s focus was writing up the narrative for the Section 13 Subterranean Exterior Ground Finish of Polyethylene Water Barrier and EPS Insulation, and creating the narrative for Section 15 Final Backfill. Further steps were also added to Section 10 Stem Wall and Dome Construction. We’d say we are now 79% complete with this total update and rewrite behind the scenes.
Working on the Tree House Village (Pod 7), Jesika Rohrbach (Architectural Drafter, Designer, and 3-D Modeler) continued designing and exploring different loft sleeping area options for the living structures for this village. This week’s focus was on designs for skylights and shelving behind and below the bed.
Dean Scholz, Architectural Designer, further developed what’s necessary for us to create quality Cob Village (Pod 3) renders. Here is update 17 of this work that included placing the natural and do-it-yourself constructed outdoor water feature and beginning work on a cordwood chair design, aimed towards how humanity creates a sustainable world.
Sal Rubio (Industrial Designer) also began working on converting our custom and do-it-yourself Earthbag Village Murphy Bed furniture assembly instructions from the GoogleDoc format we have them in now to professional and simplified instructions made in SolidWorks. What you see here is iteration 1.0 with pictures from the GoogleDoc and the beginnings of his SolidWorks plans.
One Community is building the foundations for how humanity creates a sustainable world through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team began the rendering work for the Tropical Atrium. This rendering preparation process included setting up the shadows and background, and applying the texture material for the trees, water, windows, rock walls and wood panels. You can see the first rendering of this image here:
Haoxuan “Hayes” Lei (Structural Engineering Student), also began working on updating the City Center AutoCAD drawings with column placement specifics shown here:
Dipti Dhondarkar (Electrical Engineer) also began working on switch board placement for lights, fans, sockets, and power outlets.
Neha Verma (Construction Project Manager and Bachelor’s of Architecture) also created these 3rd-generation designs for the basement and root cellar for the City Center:
Shadi Kennedy (Artist and Graphic Designer) also began working on updated render scenes for the City Center rental room, loft in the Social Dome, and dining area by the Kitchen:
Behind the scenes Mike Hogan (Automation Systems Developer and Business Systems Consultant) and Lucas Tsutsui da Silva (4th-year Computer Engineering Student) continued discussion for development of the Control Systems main panel. This week’s focus was having Lucas build the same prototype in Brazil to test if it worked the same as Mikes’, results of our ongoing survey from the Control System’s page, and additional edits and updates that both Mike and Lucas helped with for the webpage.
One Community is building the foundations for how humanity creates a sustainable world through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This last week the core team completed a final round of edits on our master plan concept map for the property and added this map to our Overview , Methodology, Property, and Highest Good housing pages.
Jonathan DeAscentis (Graphic Designer and Web Developer) additionally took the work of Mariam Sargsyan (Graphic Designer and Project Manager) and began further development of our Highest Good Network logo as shown here:
AND WE PRODUCED THIS WEEKLY UPDATES BLOG – CLICK HERE TO SUBSCRIBE
CONSULTANTS ● WAYS ANYONE CAN HELP ● MEMBERSHIP
CLICK HERE FOR ALL PAST UPDATES
One Community is creating a place to grow together and change the world together focusing on how humanity creates a sustainable world. We are creating a space that helps each other live in integrity with each other and the planet as we strive to be the greatest versions of ourselves. We do this by harmoniously respecting each other, nature, and the rest of our one shared planet.
Our goal is to demonstrate what we feel is the most sustainable, healthy, and fun environment we can create, emphasizing how humanity creates a sustainable world. A place based on compassion, kindness, and collaboration. This replicable community will serve as an example for what is possible in terms of how humanity creates a sustainable world.
Throughout our design process we are open sourcing and free-sharing everything needed for construction and replication incorporating how humanity creates sustainable world. This includes what we call “Highest Good” approaches to food, energy, housing, education, for-profit and non-profit economics design, social architecture, fulfilled living, stewardship practices and more, all with a focus on how humanity creates a sustainable world. We are creating these resources for implementation as individual components or complete developments called teacher/demonstration hubs. These hubs will help launch additional hubs as awareness and knowledge grow.
One Community will be the first teacher/demonstration hub. It will function as an experiential-learning model that facilitates mass participation to address humanity’s most pressing challenges through: A replicable model for expansion, building seven self-sufficient village/city prototypes, becoming the world leader in open-source sustainability solutions, and evolving and expanding ALL aspects of sustainable living emphasizing how humanity creates a sustainable world.
The One Community self-replicating model is capable of creating a sustainable planet within 30 years, with a strong focus on how humanity creates a sustainable world. We will achieve this by establishing successful teacher/demonstration hubs on every continent. Villages include designs appropriate for each of the five main types of climates. They also include options for even the most challenged economies. These hubs will collaborate with one another, share ideas, resources, and work together as a network to heal the planet, highlighting how humanity creates a sustainable world. They will also transform the global lifestyle to a more enjoyable, fulfilling, healthy, and sustainable one.
The specifics of how One Community is accomplishing this can be found on the One Community Solution Model to Create Solution-creating Models Page. Research supporting and showing the benefits of a model like this can be found on our Research and Resources Articles Archive, emphasizing how humanity creates a sustainable world.
Even if we don’t achieve our ultimate goal of global transformation, a self-replicating teacher/demonstration model like this will take a relatively short period of time to positively affect millions while inspiring millions more with a focus on how humanity creates a sustainable world. For One Community residents (the Pioneer Team), the idea of creating and sharing the social and recreational experience with visitors is also fun, exciting, fulfilling, and an additional reason why we are creating this.
Creating an ecological Earth model to regenerate our planet and meet the food, energy, housing and other needs of all people is now possible. One Community is doing our part to facilitate this through sustainable and self-sufficient teacher/demonstration communities, villages, and hubs:
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the April 24th, 2016 edition (#161) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
CREATING AN ECOLOGICAL EARTH INTRO: @1:00
CREATING AN ECOLOGICAL EARTH – HIGHEST GOOD EDUCATION: @1:57
CREATING AN ECOLOGICAL EARTH – HIGHEST GOOD FOOD: @2:47
CREATING AN ECOLOGICAL EARTH – HIGHEST GOOD HOUSING: @3:38
CREATING AN ECOLOGICAL EARTH – DUPLICABLE CITY CENTER: @4:59
CREATING AN ECOLOGICAL EARTH – HIGHEST GOOD SOCIETY: @7:00
CREATING AN ECOLOGICAL EARTH SUMMARY: @7:43
CLICK HERE IF YOU’D LIKE TO RECEIVE AN EMAIL EACH WEEK WHEN WE RELEASE A NEW UPDATE
One Community is creating an ecological Earth through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team transferred the final 25% of the written content for the Summer Lesson Plan to the website, as you see here. This lesson plan purposed to teach all subjects, to all learning levels, in any learning environment, using the central theme of “Summer” is now 100% completed on our website.
Behind the scenes, we wrote the first 25% of the written part of the Courage Lesson Plan.
We also completed the final 25% of the mindmap for the Cooperation and Collaboration Lesson Plan, bringing it to 100% complete, which you see here:
One Community is creating an ecological Earth through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This last week the core team finalized and launched our Transition Kitchen page to the public. This work is part of the development of our Food Self-sufficiency Transition Plan, which features contributions from Naturopathic Doctor Matt Marturano (creator of the COHERENT model for comprehensive digestive health).
Shadi Kennedy (Artist and Graphic Designer) also further developed the planting plan specifics of the Tropical Atrium that is the center of the Earthbag Village (Pod 1). What you see here are version 2.0 of the two different layout options we’ve decided on:
One Community is creating an ecological Earth through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This last week the core team put another 10 hours into the behind-the-scenes revision for the Footers, Foundations and Flooring page for the crowdfunding campaign we are developing. This week’s focus was reviewing the first three poly installations and re-writing the poly foundation to coincide with the floor construction in Section 12 and providing determinations of how to fit EPS to exterior dome shape and cost estimates for Section 14 Subterranean Exterior Ground Finish of Polyethylene Water Barrier and EPS Insulation. We’d say we are now 78% complete with this total update and rewrite behind the scenes.
Working on the Tree House Village (Pod 7), Jesika Rohrbach (Architectural Drafter, Designer, and 3-D Modeler) started designing and exploring different loft sleeping area options for the living structures for this village. You can see these here:
Dean Scholz, Architectural Designer, further developed what’s necessary for us to create quality Cob Village (Pod 3) renders. Here is update 16 of this work that included finishing the natural and do-it-yourself constructed outdoor water feature.
One Community is creating an ecological Earth through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team finished rendering the Cupola area of the Duplicable City Center. Here you see 3 most recent rendered scene images for different settings of the Cupola studio.
We also started to work on updates for the Duplicable City Center Natural Pool and Spa. The children’s easy-access area was redesigned as seen here and based on the excellent design work of Bupesh Seethala (Interior Designer). The new design features safety rails, a separation wall between the children and adult areas of the pool, and an 8″, 16″ and 24″ set of stepped areas for children to enjoy all aimed at creating an ecological earth.
Iris Hsu (Industrial Designer), also continued exploring recycled pipe shelving options for the Duplicable City Center library. What you see here is round #4 of this work building 3-D examples of the corner shelving options we liked best and starting to see how they’ll look with different shelving for the adjacent walls focusing on creating an ecological earth.
We also added the amazing City Center Control Systems and Electrical Design work from Mike Hogan (Automation Systems Developer and Business Systems Consultant) and Lucas Tsutsui da Silva (4th-year Computer Engineering Student) to the City Center Open Source Hub and Control Systems pages. What you see here are the details of placement for all of the control and automation systems, lights, and electrical for the entire City Center.
In our weekly collaborative call, Mike, Lucas, and Jae discussed testing being done to fix an electrical interference problem happening with long cable runs and wiring Mike is doing to test the control panel design we shared last week.
Hoang Bao (Software Developer) also continued transferring the work of last year’s intern team into the new Duplicable City Center Electrical page. What you see here is the last 3rd of the complete content live on the new page.
One Community is creating an ecological Earth through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This last week the core team completed the final edits and reorganization needed for the icons designed by Graphic Designer, Ivan Manzurov. The final icons we worked on are shown here, these are for the Earthbag Village (Pod 1) open source hub.
We also added the work of Lokesh Gopu (Software Engineer) to the Highest Good Network software page along with links to the GitHub. Once complete, this open source software will streamline project tracking and sustainable community collaboration and data sharing around the world.
Related to this, Jonathan DeAscentis (Graphic Designer and Web Developer) continued development of what will be the Highest Good Network logo. What you see here are his 4th round of evolutions:
AND WE PRODUCED THIS WEEKLY UPDATES BLOG – CLICK HERE TO SUBSCRIBE
CONSULTANTS ● WAYS ANYONE CAN HELP ● MEMBERSHIP
CLICK HERE FOR ALL PAST UPDATES
One Community is creating an ecological earth place to grow together and change the world together. We are space that helps each other live in integrity with each other and the planet as we strive to be the greatest versions of ourselves. We do this by harmoniously respecting each other, nature, and the rest of our one shared planet.
Our goal is to demonstrate what we feel is the most sustainable, healthy, and fun environment we can create. A place based on compassion, kindness, and collaboration. This replicable community will serve as an example for what is possible.
Throughout our design process we are open sourcing and free-sharing everything needed for construction and replication. This includes what we call “Highest Good” approaches to food, energy, housing, education, for-profit and non-profit economics design, social architecture, fulfilled living, stewardship practices and more. We are creating these resources for implementation as individual components or complete developments called teacher/demonstration hubs. These hubs will help launch additional hubs as awareness and knowledge grow focusing on creating an ecological earth.
One Community will be the first teacher/demonstration hub. It will function as an experiential-learning model that facilitates mass participation to address humanity’s most pressing challenges through: A replicable model for expansion, building seven self-sufficient village/city prototypes, becoming the world leader in open-source sustainability solutions, and evolving and expanding ALL aspects of sustainable living to advocate for creating an ecological earth.
The One Community self-replicating model is capable of creating a sustainable planet within 30 years. We will achieve this by establishing successful teacher/demonstration hubs on every continent. Villages include designs appropriate for each of the five main types of climates. They also include options for even the most challenged economies. These hubs will collaborate with one another, share ideas, resources, and work together as a network to heal the planet. They will also transform the global lifestyle to a more enjoyable, fulfilling, healthy, and sustainable one all aimed to create an ecological earth.
The specifics of how One Community is accomplishing this can be found on the One Community Solution Model to Create Solution-creating Models Page. Research supporting and showing the benefits of a model like this can be found on our Research and Resources Articles Archive.
Even if we don’t achieve our ultimate goal of global transformation, a self-replicating teacher/demonstration model like this will take a relatively short period of time to positively affect millions while inspiring millions more. For One Community residents (the Pioneer Team), the idea of creating and sharing the social and recreational experience with visitors is also fun, exciting, fulfilling, and an additional reason why we are creating an ecological earth.
One Community sees the issues of the world as interdependent and interconnected. To address them simultaneously, we are open-source blueprinting a more advanced standard of living by designing holistic, environmentally-regenerative, self-sustaining, adaptable solutions for all areas of sustainability focusing on creating an ecological earth. We will model these within a comprehensive “village/city” which will be built in the southwestern U.S. This teacher/demonstration hub will be a place people can experience a new way of living and then replicate it with our open source blueprints: creating a model solution that creates additional solution-creating models.
One Community welcomes Shadi Kennedy to the Graphic Design Team as our newest Volunteer/Consultant!
Artist and Graphic Designer: After graduating with his BA in Art Practice, Shadi Kennedy decided he wanted to create visually engaging work that related to the world around us and engaged and interacted with viewers beyond those who just wandered into an art gallery. With this new goal, Shadi went back to University and earned his MA (with Honors) in Graphic Design. Now an accomplished Designer, Shadi specializes in using visual creativity to produce unique, streamlined, and functional designs that make a positive impact on the world around them. As a One Community Graphic Designer, Shadi is applying his amazing talent creating final real-to-life renders, descriptive imagery, and publication materials for the Earthbag Village, Tropical Atrium, and Duplicable City Center™.
FOLLOW ONE COMMUNITY’S PROGRESS (click icons for our pages)
How to regenerate earth: Make sustainability easy enough, affordable enough, and demonstrate it as attractive enough so that it will spread on its own. Creating open source sustainable and self-sufficient teacher/demonstration communities, villages, and hubs are how One Community is doing this:
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the April 17th, 2016 edition (#160) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
HOW TO REGENERATE EARTH INTRO: @1:00
HOW TO REGENERATE EARTH – HIGHEST GOOD EDUCATION: @1:59
HOW TO REGENERATE EARTH – HIGHEST GOOD FOOD: @2:51
HOW TO REGENERATE EARTH – HIGHEST GOOD HOUSING: @3:40
HOW TO REGENERATE EARTH – DUPLICABLE CITY CENTER: @5:15
HOW TO REGENRATE EARTH – HIGHEST GOOD SOCIETY: @6:50
HOW TO REGENERATE EARTH SUMMARY: @7:34
CLICK HERE IF YOU’D LIKE TO RECEIVE AN EMAIL EACH WEEK WHEN WE RELEASE A NEW UPDATE
One Community is teaching people how to regenerate our Earth through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team transferred the third 25% of the written content for the Summer Lesson Plan to the website, as you see here. This lesson plan purposed to teach all subjects, to all learning levels, in any learning environment, using the central theme of “Summer” is now 75% completed on our website.
Behind the scenes, we wrote the first 25% of the written part of the Honesty and Integrity Lesson Plan.
We also completed the third 25% of the mindmap for the Cooperation and Collaboration Lesson Plan, bringing it to 75% complete, which you see here:
One Community is teaching people how to regenerate our Earth through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
As part of the development of our Food Self-sufficiency Transition Plan, which features contributions from Naturopathic Doctor Matt Marturano (creator of the COHERENT model for comprehensive digestive health), this week the core team added the finalized versions of 3d renders to our Transition Kitchen page, as you can see here:
Shadi Kennedy (Artist and Graphic Designer) also began exploring new ways to share the planting plan specifics of the Tropical Atrium that is the center of the Earthbag Village (Pod 1). What you see here are the two different layout options we’re exploring.
One Community is teaching people how to regenerate our Earth through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This last week the core team put another 10 hours into the behind-the-scenes revision for the Footers, Foundations and Flooring page for the crowdfunding campaign we are developing. This week’s focus was on the Section 12 Floor Construction narrative insertion regarding polyethylene use to repel water from upward pressure of ground water. Also, Section 14 Subterranean Exterior Ground Finish, consisting of the creation of horizontal waterproofing below ground and away from the walls to minimize/eliminate additional water penetration from surface level down and toward the subterranean dome walls. We’d say we are now 77% complete with this total update and rewrite behind the scenes.
Working on the Tree House Village (Pod 7), Jesika Rohrbach (Architectural Drafter, Designer, and 3-D Modeler) added updated ramp textures and designs to the external render (top pic) and also started exploring furniture layouts for the treehouse family structures.
Dean Scholz, Architectural Designer, further developed what’s necessary for us to create quality Cob Village (Pod 3) renders. Here is update 15 of this work that included the beginnings of designing a representation of what we envision the natural and do-it-yourself constructed outdoor water features will look like.
Brianna Johnson (Interior Designer), also continued evolving the renders for the Straw Bale Village (Pod 2). What you see here is her final render for the Game Room.
One Community is teaching people how to regenerate our Earth through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team continued working on the renders for the Cupola that will top the Duplicable City Center. What you see here is a pull-down projector screen for watching movies and the theater room layout with floor chairs that can be folded and stored under benches.
Iris Hsu (Industrial Designer), continued exploring lighting and shelving options for the Duplicable City Center library. What you see here is round #3 of this research, exploration, and design focusing on artistic and functional options for the odd-angled corners.
Behind the scenes Mike Hogan (Automation Systems Developer and Business Systems Consultant) and Lucas Tsutsui da Silva (4th-year Computer Engineering Student) continued discussion for development of the Control Systems main panel. This week’s focus was this collage of pictures showing one of Mike’s automation system’s retrofits….
….and this tutorial Mike created for the Engineer and Licensed Electrician volunteers we’re seeking to help with the next steps of the design. These steps will include helping with specifications for loads, wire sizes, conduit runs, schematics, panel placements, etc.
Hoang Bao (Software Developer) also continued transferring the work of last year’s intern team into the new Duplicable City Center Electrical page. What you see here is the second 3rd of the complete content live on the new page.
One Community is teaching people how to regenerate our Earth through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This last week the core team continued the final edits and reorganization of the icons designed by Graphic Designer, Ivan Manzurov. The icons we finished and organized this week were the Highest Good Energy icons shown here. We’d say we are now about 80% done with this graphics task.
Lokesh Gopu (Software Engineer) also continued building the new version of One Community’s Highest Good Network software for project tracking a sustainable community collaboration. Here is his second generation layout showing additional functionality this application will provide.
Jonathan DeAscentis (Graphic Designer and Web Developer) additionally took the work of Mariam Sargsyan (Graphic Designer and Project Manager) and began further development of our Highest Good Network logo as shown here:
AND WE PRODUCED THIS WEEKLY UPDATES BLOG – CLICK HERE TO SUBSCRIBE
CONSULTANTS ● WAYS ANYONE CAN HELP ● MEMBERSHIP
CLICK HERE FOR ALL PAST UPDATES
One Community is creating a place to grow together and change the world together, focusing on how to regenerate earth. We are creating a space that helps each other live in integrity with each other and the planet as we strive to be the greatest versions of ourselves, all while learning how to regenerate earth. We do this by harmoniously respecting each other, nature, and the rest of our one shared planet, understanding the importance of how to regenerate earth.
Our goal is to demonstrate what we feel is the most sustainable, healthy, and fun environment we can create, emphasizing how to regenerate earth. A place based on compassion, kindness, and collaboration. This replicable community will serve as an example for what is possible in terms of how to regenerate earth.
Throughout our design process we are open sourcing and free-sharing everything needed for construction and replication, including approaches on how to regenerate earth. This includes what we call “Highest Good” approaches to food, energy, housing, education, for-profit and non-profit economics design, social architecture, fulfilled living, stewardship practices and more, all with a focus on how to regenerate earth. We are creating these resources for implementation as individual components or complete developments called teacher/demonstration hubs, all aimed at understanding how to regenerate earth.
One Community will be the first teacher/demonstration hub. It will function as an experiential-learning model that facilitates mass participation to address humanity’s most pressing challenges through, including how to regenerate earth: A replicable model for expansion, building seven self-sufficient village/city prototypes, becoming the world leader in open-source sustainability solutions, emphasizing on how to regenerate earth and evolving and expanding ALL aspects of sustainable living.
The One Community self-replicating model is capable of creating a sustainable planet within 30 years, with a focus on how to regenerate earth. We will achieve this by establishing successful teacher/demonstration hubs on every continent. Villages include designs appropriate for each of the five main types of climates. They also include options for even the most challenged economies. These hubs will collaborate with one another, share ideas, resources, and work together as a network to heal the planet. They will also transform the global lifestyle to a more enjoyable, fulfilling, healthy, and sustainable one, centered around how to regenerate earth.
The specifics of how One Community is accomplishing this can be found on the One Community Solution Model to Create Solution-creating Models Page. Research supporting and showing the benefits of a model like this can be found on our Research and Resources Articles Archive.
Even if we don’t achieve our ultimate goal of global transformation, a self-replicating teacher/demonstration model like this focusing on how to regenerate earth will take a relatively short period of time to positively affect millions while inspiring millions more. For One Community residents (the Pioneer Team), the idea of creating and sharing the social and recreational experience with visitors is also fun, exciting, fulfilling, and an additional reason why we are creating this.
One Community’s four-phase strategy for the creation of solution models that create solution creating models uses open source blueprints for duplication that simultaneously address all aspects of the human experience (food, energy, housing, education, social inequality and injustice, fulfilled living, etc.). We see these areas as interdependent and requiring a comprehensive solution if humanity is to move ecologically, socially, economically, and permanently towards a truly sustainable future for everyone, in term of how to regenerate earth.
Our open source model and blueprints engage and inspire people while simultaneously making sustainable living more affordable and easy to replicate. By free-sharing the step-by-step plans focusing on how to regenerate earth people need for duplication, inviting people to participate, and demonstrating sustainable teacher/demonstration hubs as a more desirable way of living, the model will predictably expand on its own.
It is this approach of how to regenerate earth we see uniting the world and leading to a new Golden Age for humanity. While we understand that not everyone believes this is even possible, we are nonetheless bringing together all those that do see this as possible as the non-profit think tank of forward-thinking individuals willing to design, build, and open source project-launch blueprint and free-share it for The Highest Good of All.
We are creating everything One Community does as open source and free-shared blueprints because we see this as the path to a new Golden Age of creativity, innovation, cooperation, and collaboration for all of humanity. Our model is a solution model that creates additional solution creating models enabling people to live and collaborate globally for The Highest Good of All. The easier we make everything we do, the faster we see the world transitioning, in terms of how to regenerate earth.
Every aspect of this model supports itself and contributes to its success, from the sustainable food, energy, and homes, to the social architecture, One Community Education Program, and open source sharing model itself, focusing on how to regenerate earth. Each piece can be accessed, evolved, and even re-birthed as something completely new. It can be duplicated by itself or with other modules, with applications as diverse as the people who want and need them. The constantly expanding total model will additionally be able to be used in its entirety as the open source project-launch blueprint for a variety of duplicate teacher/demonstration communities, villages, and cities capable of being built virtually anywhere, all focused on how to regenerate earth..
The most profound part is: the more we open source share, the more we help move everyone forward, the more people know about what we are doing and can participate, and the more successful and capable we are of project-launch blueprinting and sharing even more still. This is all supported and made possible because:
One Community welcomes Brianna Johnson to the Design Team as our newest Volunteer/Consultant!
Interior Architecture Student and Interior Designer: Brianna has been enticed by art and creative pursuits since her high school days, and consequently graduated from UC Riverside in 2011 with a degree in Art History. She then went back to school, and is working toward a Master’s degree in Interior Architecture at UCLA Extension while also working at design firms. Over the past 4 years, she’s gained experience in interior design, architectural drafting, 3D modeling, rendering, and product design. Green design and sustainability have been recently ignited passions of hers and she joined the One Community team as an opportunity to help create designs that help the environment and also promote comprehensive sustainability as a more conceivable reality for the world. Specifically, this includes helping evolve the designs and creating final renders for the Straw Bale Village and helping design the open source pipe furniture shelving for the Library/Game Room in the Duplicable City Center.
FOLLOW ONE COMMUNITY’S PROGRESS (click icons for our pages)
Creating a global ecology open source model is one path to global sustainability. By open sourcing all aspects of ecological and Highest Good living (food, energy, housing, Highest Good education, Highest Good economics, fulfilled living practices, and more), we can create a world that works for everyone for the first time in human history:
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the April 10th, 2016 edition (#159) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
GLOBAL ECOLOGY OPEN SOURCE MODEL INTRO: @1:04
GLOBAL ECOLOGY OPEN SOURCE MODEL HIGHEST GOOD EDUCATION: @1:57
GLOBAL ECOLOGY OPEN SOURCE MODEL HIGHEST GOOD FOOD: @2:49
GLOBAL ECOLOGY OPEN SOURCE MODEL HIGHEST GOOD HOUSING: @3:23
GLOBAL ECOLOGY OPEN SOURCE MODEL DUPLICABLE CITY CENTER: @5:33
GLOBAL ECOLOGY OPEN SOURCE MODEL HIGHEST GOOD SOCIETY: @7:07
GLOBAL ECOLOGY OPEN SOURCE MODEL SUMMARY: @8:11
CLICK HERE IF YOU’D LIKE TO RECEIVE AN EMAIL EACH WEEK WHEN WE RELEASE A NEW UPDATE
One Community is forwarding a global ecology open source model through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team transferred the second 25% of the written content for the Summer Lesson Plan to the website, as you see here. This lesson plan purposed to teach all subjects, to all learning levels, in any learning environment, using the central theme of “Summer” is now 50% completed on our website.
Behind the scenes, we wrote the first 25% of the written part of the Information Lesson Plan.
We also completed the second 25% of the mindmap for the Cooperation and Collaboration Lesson Plan, bringing it to 50% complete, which you see here.
One Community is forwarding a global ecology open source model through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
As part of the development of our Food Self-sufficiency Transition Plan, this week the core team finalized and are launching our Sustainable Food Nutrition Calculations page to the public, which is based on contributions provided by Naturopathic Doctor Matt Marturano (creator of the COHERENT model for comprehensive digestive health).
One Community is forwarding a global ecology open source model through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This last week the core team put another 10 hours into the behind-the-scenes revision for the Footers, Foundations and Flooring page for the crowdfunding campaign we are developing. This week’s focus was determining and describing step-by-step applications of polyethylene to various locations within the FFF CAD drawing, particularly focusing on the poly determinations of trying to cut pieces in single sheets and forming to existing shapes, adding poly narrative for Section 6 Construction of Footer, adding poly narrative for Section 11 Construction of Stem Walls and dome interior foundation around the 12″ EPS. We also added the poly details for under the dome floor section and the exterior dome ring section. We’d say we are now 76% complete with this total update and rewrite behind the scenes.
Working on the Tree House Village (Pod 7), Jesika Rohrbach (Architectural Drafter, Designer, and 3-D Modeler) completed the work you see here including internal and external layouts for the Hostel Tree House and additional details in the library.
….then Jesika created these renders of her work:
…and she created this presentation proposal:
Dean Scholz, Architectural Designer, further developed what’s necessary for us to create quality Cob Village (Pod 3) renders. Here is update 14 of this work that included designing a representation of what we envision the natural and do-it-yourself constructed playground equipment will look like.
Brianna Johnson (Interior Designer), also continued evolving the renders for the Straw Bale Village (Pod 2). What you see here is the final render for the exercise room, now with the addition of the outdoor areas and surrounding living spaces.
Shadi Kennedy (Artist and Graphic Designer) also created these new render-scene previews to better share the features of the Tropical Atrium that is the center of the Earthbag Village (Pod 1). These scenes now go to our core team for rendering and then back to Shadi for final photoshop touchups.
One Community is forwarding a global ecology open source model through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team finished 2 renders of the Social Dome of the Duplicable City Center. Here is a render of the upper and lower levels and the final higher quality render for the second floor.
We also started render work for the cupola that tops the Duplicable City Center. This week’s focus there included designing scene selection, addition and placement of scene-relevant components, and setting up textures, lights and shadows.
Iris Hsu (Industrial Designer), also continued exploring lighting and shelving options for the Duplicable City Center library. What you see here is round #2 of this research, exploration, and design outlining for open source and do-it-yourself lighting and shelving that will go with the DIY pipe-furniture chairs and couches Iris designed already for this social and recreation space.
Behind the scenes Mike Hogan (Automation Systems Developer and Business Systems Consultant) and Lucas Tsutsui da Silva (4th-year Computer Engineering Student) continued development of the Control Systems main panel. This week’s focus was further evolving our designs into the image you see here as what we think will be our final design.
Hoang Bao (Software Developer) also began transferring the work of last year’s intern team into the new Duplicable City Center Electrical page. What you see here is the first 3rd of the complete content live on the new page.
One Community is forwarding a global ecology open source model through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This last week the core team created the new on-boarding tutorial you see here. This is to help new managers we bring on, and the teams we are building, to get integrated into our system and helping with the various components as easily and fluidly as possible.
We also made final edits and continued the multi-hour reorganization of the icons designed by Graphic Designer, Ivan Manzurov. The icons we finished and organized this week were the Highest Good Society and Highest Good Economics icons shown here. We’d say we are now about 60% done with this graphics task.
Richard Tanzer (Patent Agent) also continued editing our Open Source and Patents page. The original page was created by Oz Czerski and here you can see Richard’s third round of updates and edits happening behind the scenes. We’d say Richard is about 60% done with the complete page edit and update.
Lokesh Gopu (Software Engineer) also began building a new version of One Community’s Highest Good Network software for project tracking a sustainable community collaboration. These images are the initial layouts created by Lokesh.
AND WE PRODUCED THIS WEEKLY UPDATES BLOG – CLICK HERE TO SUBSCRIBE
CONSULTANTS ● WAYS ANYONE CAN HELP ● MEMBERSHIP
CLICK HERE FOR ALL PAST UPDATES
One Community is building solution-creating models designed to create additional solution-creating models to specifically facilitate exponential and sustainable global teacher/demonstration village growth. The following four phases of the strategy we are applying are designed to support each other and accelerate the process globally:
Phase I: Demonstrating a Better Way
We are designing One Community to demonstrate an experience of living that we believe most people will consider to be better because it will be more enjoyable and fulfilling. We also think most people will consider it better because it is made possible specifically through a foundation of sustainable sustainability and a philosophy that is for The Highest Good of All.
Phase II: Open Source Project-Launch Blueprinting
Everything we do we are open source project-launch blueprinting and free-sharing to make it as easy and affordable as possible to duplicate, adapt, and evolve in the manner that suits each individual and/or group’s needs. Free-sharing information like this is our aggressive-exposure engine and an aspect of One Community that will accelerate indefinitely as we continue to build our team, move onto the property, and continuously build and evolve everything that is One Community.
Phase III: Inviting the World to Participate
Everything we are open source project-launch blueprinting is designed to invite the world to participate by duplicating it as either individual components or complete teacher/demonstration communities, villages, and cities that will be able to be built almost anywhere in the world. Additionally, people can join One Community as members, consultants and/or partners, or use the suggestions links on our open source project-launch blueprinting hubs to help with the design, implementation, and evolution process. Scholarships, weekend learning and work crews, and tourism will be foundations of One Community once we have sufficient infrastructure in place to support these options.
Phase IV: Universal Appeal and Global Expansion
As One Community continues evolving and establishing ourselves, everything we create and promote will serve as the engine to inspire people to align with the concept of open source and sustainable living for The Highest Good of All. We are doing this to create mainstream appeal and our path to achieving this appeal is demonstrating a happier, more affordable, and ecologically friendly model of living that can be built anywhere in the world.
Open source project-launch blueprinting it all is how we believe the model will spread and, possibly most importantly, that it will predictably spread even faster in the areas where it is needed most because building restrictions, the cost of land, and materials costs are in most cases lower in these areas.
One Community welcomes Jessica Zynda to the Design Team as our newest Volunteer/Consultant!
A.S. Computer Aided Drafting/Design: Jessica first learned engineering design in high school and expanded her skills in college using programs such as Pro-E, SolidWorks, and Inventor. Raised working at her family’s tavern, she built a strong work ethic and was able to support her enjoyment for seeing people smile, working in customer service for over 10 years. Throughout this time she continued using AutoCAD and other drafting/design programs professionally and for hobbies. Always believing in a philosophy of waste not want not, Jessica has held the constant hope for a world where people have all their necessities met through efficient designs and resource usage and allocation. Jessica admires design and innovation and intends to further her education by engaging Industrial Engineering next. Hobbies include walking/spending time with her husband, abstract expressionism painting with watercolor, meditation, reading and learning, and using her AutoCAD skills to make 3-D maps for board games. As a One Community volunteer, Jessica is helping transfer sketches for the Earthbag Village (Pod 1) from hand drawings into AutoCAD.
FOLLOW ONE COMMUNITY’S PROGRESS (click icons for our pages)
Highest Good Creating: Open source sustainable food, energy, housing, Highest Good education, Highest Good economics, fulfilled living practices, and more. It’s time for living and creating for The Highest Good of All so we can solve the challenges of our generation and generations to come and meet the needs of our growing global population:
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward the movement of highest good creating as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the April 3rd, 2016 edition (#158) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
HIGHEST GOOD CREATING INTRO: @1:03
HIGHEST GOOD CREATING HIGHEST GOOD EDUCATION: @1:57
HIGHEST GOOD CREATING HIGHEST GOOD FOOD: @2:48
HIGHEST GOOD CREATING HIGHEST GOOD HOUSING: @3:26
HIGHEST GOOD CREATING DUPLICABLE CITY CENTER: @5:13
HIGHEST GOOD CREATING HIGHEST GOOD SOCIETY: @6:02
HIGHEST GOOD CREATING SUMMARY: @7:04
CLICK HERE IF YOU’D LIKE TO RECEIVE AN EMAIL EACH WEEK WHEN WE RELEASE A NEW UPDATE
One Community is Highest Good creating through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team transferred the first 25% of the written content for the Summer Lesson Plan to the website, as you see here. This lesson plan is purposed to teach all subjects, to all learning levels, in any learning environment, using the central theme of “Summer.”
Behind the scenes, we wrote the final 25% of the written part of the Summer Lesson Plan, bringing it to 100% completely written.
We also completed the first 25% of the mindmap for the Cooperation and Collaboration Lesson Plan, and added the theme icons to the website, which you see here:
One Community is Highest Good creating through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This last week the core team finalized the organization of the streamlined version of our Food Self-sufficiency Transition Plan page, which includes contributions provided by Naturopathic Doctor Matt Marturano (creator of the COHERENT model for comprehensive digestive health). This week we had a final additional pioneer proofread and edit the page. The page is now officially launched!
One Community is Highest Good creating through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This last week the core team put another 10 hours into the behind-the-scenes revision for the Footers, Foundations and Flooring page for the crowdfunding campaign we are developing. This week’s focus was determining and describing step-by-step applications of polyethylene to various locations within the FFF CAD drawing, particularly focusing on the footer and the water barrier separation between the foundation gravel bags and earthbags. We’d say we are now 75% complete with this total update and rewrite behind the scenes.
Working on the Tree House Village (Pod 7), Jesika Rohrbach (Architectural Drafter, Designer, and 3-D Modeler) also designed the details you see here for the various recreation spaces including outside play area details, game room details both inside and outside, arts and crafts structure details both inside and outside, and more.
Dean Scholz, Architectural Designer, further developed what’s necessary for us to create quality Cob Village (Pod 3) renders. Here is update 13 of this work that continued with shade structure design and placement.
Brianna Johnson (Interior Designer), also continued evolving the renders for the Straw Bale Village (Pod 2). What you see here is the 2nd render for the kids’ playroom, now with enhanced colors, pictures on the walls added using Photoshop, and other aesthetic details.
Shadi Kennedy (Artist and Graphic Designer) also created these new render roughs and version 2.0 of the updated layout proposal for a new graphic to share the features of the Tropical Atrium that is the center of the Earthbag Village (Pod 1).
One Community is Highest Good creating through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team continued working on the renders for the Duplicable City Center. Here you can see this final high quality Dining Dome render:
…and these pictures show the 2nd floor rendering scenes, where we updated the scenery background, adjusted the shadows, and set up textures for the furniture, floor and musical instruments.
Bupesh Seethala (Interior Designer) also finished his part of the work for the Natural Pool and Spa mechanical room details. Here you see a finished render of this room covered in stone and featuring a waterfall.
One Community is facilitating global change progress through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This last week the core team added the tutorial you see here for helping anyone who joins us to do research for the Open Source and Patents: Defensive Publishing Costs Research page. This tutorial was created by Oz Czerski, Lawyer Specializing in Trademark and Copyright Law.
We also made final edits and continued the multi-hour reorganization of the icons designed by Graphic Designer, Ivan Manzurov. The icons we finished and organized this week were the Highest Good Food and Highest Good Education icons shown here. We’d say we are now about 40% done with this graphics task.
The core team additionally updated the One Community Now Page to include the specifics you see here discussing how we organize virtually and what we’re focusing on now, why we’re focusing on what we are, and how this applies securing funding.
Richard Tanzer (Patent Agent) also continued editing our Open Source and Patents page. The original page was created by Oz Czerski and here you can see Richard’s second round of updates and edits happening behind the scenes. We’d say Richard is about 30% done with the complete page edit and update.
AND WE PRODUCED THIS WEEKLY UPDATES BLOG – CLICK HERE TO SUBSCRIBE
CONSULTANTS ● WAYS ANYONE CAN HELP ● MEMBERSHIP
CLICK HERE FOR ALL PAST UPDATES
One Community is building solution-creating models designed to create additional solution-creating models to specifically facilitate exponential and sustainable global teacher/demonstration village growth. The following four phases of the strategy we are applying are designed to support each other and accelerate the process globally into highest good creating ways:
Phase I: Demonstrating a Better Way
We are designing One Community to demonstrate an experience of living that we believe most people will consider to be better because it will be more enjoyable and fulfilling. We also think most people will consider it better because it is made possible specifically through a foundation of sustainable sustainability and a philosophy that is for The Highest Good of All.
Phase II: Open Source Project-Launch Blueprinting
Everything we do we are open source project-launch blueprinting and free-sharing to make it as easy and affordable as possible to duplicate, adapt, and evolve in the manner that suits each individual and/or group’s needs. Free-sharing information like this is our aggressive-exposure engine and an aspect of One Community that will accelerate indefinitely as we continue to build our team, move onto the property, and continuously build and evolve everything that is One Community.
Phase III: Inviting the World to Participate
Everything we are open source project-launch blueprinting is designed to invite the world to participate by duplicating it as either individual components or complete teacher/demonstration communities, villages, and cities that will be able to be built almost anywhere in the world. Additionally, people can join One Community as members, consultants and/or partners, or use the suggestions links on our open source project-launch blueprinting hubs to help with the design, implementation, and evolution process. Scholarships, weekend learning and work crews, and tourism will be foundations of One Community once we have sufficient infrastructure in place to support these options.
Phase IV: Universal Appeal and Global Expansion
As One Community continues evolving and establishing ourselves, everything we create and promote will serve as the engine to inspire people to align with the concept of open source and sustainable living for The Highest Good of All. We are doing this to create mainstream appeal and our path to achieving this appeal is demonstrating a happier, more affordable, and ecologically friendly model of living that can be built anywhere in the world.
Open source project-launch blueprinting it all is how we believe the model will spread and, possibly most importantly, that it will predictably spread even faster in the areas where it is needed most because building restrictions, the cost of land, and materials costs are in most cases lower in these areas.
We are creating everything One Community does as open source and free-shared blueprints because we see this as the path to a new Golden Age of creativity, innovation, cooperation, and collaboration for all of humanity. Our model is a solution model that creates additional solution creating models enabling people to live and collaborate globally for The Highest Good of All. The easier we make everything we do, the faster we see the world transitioning into highest good creating ways.
Every aspect of this model supports itself and contributes to its success, from the sustainable food, energy, and homes, to the social architecture, One Community Education Program, and open source sharing model itself. Each piece can be accessed, evolved, and even re-birthed as something completely new. It can be duplicated by itself or with other modules, with applications as diverse as the people who want and need them. The constantly expanding total model will additionally be able to be used in its entirety as the open source project-launch blueprint for a variety of duplicate teacher/demonstration communities, villages, and cities capable of being built virtually anywhere.
The most profound part is: the more we open source share, the more we help move everyone forward, the more people know about what we are doing and can participate, and the more successful and capable we are of project-launch blueprinting and sharing even more still. This is all supported and made possible because:
Global change progress will happen at the speed people choose to participate. If we can demonstrate models for this that are easy enough, affordable enough, and attractive enough, participation will increase exponentially and they will spread on their own. Comprehensive sustainability and living and creating for The Highest Good of All can provide one viable model for this and One Community is developing such a model and open sourcing it as we do:
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the March 27th, 2016 edition (#157) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
GLOBAL CHANGE PROGRESS INTRO: @1:05
GLOBAL CHANGE PROGRESS HIGHEST GOOD EDUCATION: @1:58
GLOBAL CHANGE PROGRESS HIGHEST GOOD FOOD: @2:56
GLOBAL CHANGE PROGRESS HIGHEST GOOD HOUSING: @3:35
GLOBAL CHANGE PROGRESS DUPLICABLE CITY CENTER: @5:28
GLOBAL CHANGE PROGRESS HIGHEST GOOD SOCIETY: @6:56
GLOBAL CHANGE PROGRESS SUMMARY: @7:42
CLICK HERE IF YOU’D LIKE TO RECEIVE AN EMAIL EACH WEEK WHEN WE RELEASE A NEW UPDATE
One Community is facilitating global change progress through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team transferred the final 25% of the written content for the Cooperation and Collaboration Lesson Plan to the website, as you see here. This lesson plan purposed to teach all subjects, to all learning levels, in any learning environment, using the central theme of “Cooperation and Collaboration” is now 100% completely on our website.
Behind the scenes, we wrote the third 25% of the written part of the Summer Lesson Plan, bringing it to 75% complete.
We also completed the final 25% of the mindmap for the Work Lesson Plan, bringing it to 50% complete, which you see here:
One Community is facilitating global change progress through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This last week the core team completed another round of organizing the streamlined version of our Food Self-sufficiency Transition Plan page, which includes contributions provided by Naturopathic Doctor Matt Marturano (creator of the COHERENT model for comprehensive digestive health). This week we added the summary and FAQs to the page. The page is now approximately 99% complete.
One Community is facilitating global change progress through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This last week the core team put another 10 hours into the behind-the-scenes revision for the Footers, Foundations and Flooring page for the crowdfunding campaign we are developing. This week’s focus was reviewing, editing, and providing additions to Sections 2, 3, 4, 5, & 6 and showing more inclusive detailed measurements for Section 3 to increase clarifications of the excavation profile. We’d say we are now 74% complete with this total update and rewrite behind the scenes.
We also replaced the header images for our open source shower head research page and rainwater harvesting and catchment pages after confirming accidental copyright infringement by one of our previous images use on these pages.
Working on the Tree House Village (Pod 7), Jesika Rohrbach (Architectural Drafter, Designer, and 3-D Modeler) added an additional round of details to the inside of the Tree House Village arts and crafts structure and also aesthetic enhancements and specifics to the outside of the recreation structure (bottom row), all of which you can see here:
Dean Scholz, Architectural Designer, further developed what’s necessary for us to create quality Cob Village (Pod 3) renders. Here is update 12 of this work that continued with placement of new structures into the complete village model, finalization of cob sitting-space textures, adding rock foundations to one of the shade structures, and a new shade structure design.
Brianna Johnson (Interior Designer), also continued evolving the renders for the Straw Bale Village (Pod 2). What you see here is the initial render of the kids playroom.
Shadi Kennedy (Artist and Graphic Designer) also created this updated layout proposal for a new graphic to share the features of the Tropical Atrium that is the center of the Earthbag Village (Pod 1).
One Community is facilitating global change progress through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team continued working on the renders for the Duplicable City Center. You can see this work-in-progress here, presenting this higher quality Dining Dome render.
The core team also started render work on the Social Dome. Here are two 2nd floor rendering scenes, where the focus was setting up the background and placement of lights.
We also worked on final touches for the Sketchup model of the pallet furniture in the Living Dome rooms.
Bupesh Seethala (Interior Designer), continued working on the design for the Natural Pool and Spa mechanical room details. Here you see his work starting to design and place stones, planning the water flow, and designing the entryway.
Iris Hsu (Industrial Designer), started researching the overhead lighting and shelving options you see here for the Duplicable City Center library. She also started drawing some layout options and possible furniture additions. These furniture, lighting and shelving options will go with the pipe couch and table/chair Iris already created.
Brianna Johnson (Interior Designer), also continued her work on the pipe shelving for the library. What you see here is her 3rd design layout further simplifying the design and replacing some of the lighting at the top with wall art instead.
One Community is facilitating global change progress through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This last week the core team created an Open Source and Patents Defensive Publishing Costs Research Page with the help of Oz Czerski, Lawyer Specializing in Trademark and Copyright Law. This page is the first step in a comprehensive tutorial on Defensive Publishing to permanently place things in the open source domain.
We also made final edits and began a multi-hour reorganization of the icons designed by Graphic Designer, Ivan Manzurov. The finished icons are here and we’d say we are about 20% done with this graphics task.
Richard Tanzer (Patent Agent) also began editing our Open Source and Patents page. The original page was created by Oz Czerski and here you can see Richard’s first round of updates and edits happening behind the scenes. We’d say Richard is about 15% done with the complete edit.
AND WE PRODUCED THIS WEEKLY UPDATES BLOG – CLICK HERE TO SUBSCRIBE
CONSULTANTS ● WAYS ANYONE CAN HELP ● MEMBERSHIP
CLICK HERE FOR ALL PAST UPDATES
One Community is building solution-creating models designed to create additional solution-creating models to specifically facilitate exponential and sustainable global teacher/demonstration village growth. The following four phases of the strategy we are applying are designed to support each other and accelerate the process globally:
Phase I: Demonstrating a Better Way
We are designing One Community to demonstrate an experience of living that we believe most people will consider to be better because it will be more enjoyable and fulfilling. We also think most people will consider it better because it is made possible specifically through a foundation of sustainable sustainability and a philosophy that is for The Highest Good of All.
Phase II: Open Source Project-Launch Blueprinting
Everything we do we are open source project-launch blueprinting and free-sharing to make it as easy and affordable as possible to duplicate, adapt, and evolve in the manner that suits each individual and/or group’s needs. Free-sharing information like this is our aggressive-exposure engine and an aspect of One Community that will accelerate indefinitely as we continue to build our team, move onto the property, and continuously build and evolve everything that is One Community.
Phase III: Inviting the World to Participate
Everything we are open source project-launch blueprinting is designed to invite the world to participate by duplicating it as either individual components or complete teacher/demonstration communities, villages, and cities that will be able to be built almost anywhere in the world. Additionally, people can join One Community as members, consultants and/or partners, or use the suggestions links on our open source project-launch blueprinting hubs to help with the design, implementation, and evolution process. Scholarships, weekend learning and work crews, and tourism will be foundations of One Community once we have sufficient infrastructure in place to support these options.
Phase IV: Universal Appeal and Global Expansion
As One Community continues evolving and establishing ourselves, everything we create and promote will serve as the engine to inspire people to align with the concept of open source and sustainable living for The Highest Good of All. We are doing this to create mainstream appeal and our path to achieving this appeal is demonstrating a happier, more affordable, and ecologically friendly model of living that can be built anywhere in the world.
Open source project-launch blueprinting it all is how we believe the model will spread and, possibly most importantly, that it will predictably spread even faster in the areas where it is needed most because building restrictions, the cost of land, and materials costs are in most cases lower in these areas.
Eco-renovating our standards of living is a path to creating a world that works for everyone. By creating a higher standard of living made possible through sustainable and Highest Good of All approaches to food, energy, housing, education, economics, fulfilled living practices, and Earth Stewardship, we can create and open source a living model that will predictably spread on its own. This is what One Community is doing:
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the March 20th, 2016 edition (#156) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
ECO-RENOVATING OUR STANDARDS OF LIVING INTRO: @1:04
ECO-RENOVATING OUR STANDARDS OF LIVING HIGHEST GOOD EDUCATION: @1:58
ECO-RENOVATING OUR STANDARDS OF LIVING HIGHEST GOOD FOOD: @2:56
ECO-RENOVATING OUR STANDARDS OF LIVING HIGHEST GOOD HOUSING: @3:45
ECO-RENOVATING OUR STANDARDS OF LIVING DUPLICABLE CITY CENTER: @5:10
ECO-RENOVATING OUR STANDARDS OF LIVING HIGHEST GOOD SOCIETY: @7:00
ECO-RENOVATING OUR STANDARDS OF LIVING SUMMARY: @7:26
CLICK HERE IF YOU’D LIKE TO RECEIVE AN EMAIL EACH WEEK WHEN WE RELEASE A NEW UPDATE
One Community is eco-renovating our standards of living through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team transferred the third 25% of the written content for the Cooperation and Collaboration Lesson Plan to the website, as you see here. This lesson plan purposed to teach all subjects, to all learning levels, in any learning environment, using the central theme of “Cooperation and Collaboration” is now 75% completed on our website.
Behind the scenes, we wrote the final 25% of the written part of the Cooperation and Collaboration Lesson Plan, bringing it to 100% complete.
We also completed the third 25% of the mindmap for the Work Lesson Plan, bringing it to 75% complete, which you see here:
One Community is eco-renovating our standards of living through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This last week the core team continued updating and further developing the work of Ana Flavia Almeida (Architecture and Urban Planning Student) into these renders for the Transitory Kitchen. This week’s additions were more accurate textures, lighting, and backgrounds. This open source kitchen is purposed to feed 50 people in remote locations during sustainable village construction.
We also added a new resource section to the Aquapini/Walipini page as seen here, and additional resources to the open source Hoop Houses page too.
One Community is eco-renovating our standards of living through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This last week the core team put another 10 hours into the behind-the-scenes revision for the Footers, Foundations and Flooring page for the crowdfunding campaign we are developing. This week’s focus was setting up a chart for the mix ratios of the earthbag contents of Section 9 and revising the vertical wall insulation back to its original horizontal location in Section 11. We’d say we are now 73% complete with this total update and rewrite behind the scenes.
Working on the Tree House Village (Pod 7), Jesika Rohrbach (Architectural Drafter, Designer, and 3-D Modeler) created all the designs you see here for the Tree House Village game room structure…
….and Jesika also added some final details to the kitchen structure:
Dean Scholz, Architectural Designer, further developed what’s necessary for us to create quality Cob Village (Pod 3) renders. Here is update 11 of this work that continued with cob sitting-space design details.
Brianna Johnson (Interior Designer), also continued evolving the renders for the Straw Bale Village (Pod 2). What you see here is the 3rd render of the central recreation space now with enhanced colors, fire added to the central fire pit, and other aesthetic enhancements.
One Community is eco-renovating our standards of living through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team continued working on the renders for the Duplicable City Center. What you see here is a work-in-progress, continuing with textures for our Dining Dome render and adjusting the lights in the kitchen/dining area.
Bupesh Seethala (Interior Designer), working with input from Rob Gjerde (Swimming Pool Design & Construction Expert), began working on the design for the Natural Pool and Spa mechanical room details. Here you see Bupesh’s research and initial design plans.
Iris Hsu (Industrial Designer), put the final touches on the Pipe Couch and Table/Chair designs for the Duplicable City Center library by creating these final measurement documents for the couch and then detailed assembly instructions for both the couch and table/chair including a final render, parts list, and step-by-step instructions for putting them both together. Fantastic work by Iris Hsu!
Brianna Johnson (Interior Designer), also continued her work on the pipe shelving for the library. What you see here are the results for more lighting research and the addition of the lights we liked most as part of design layout 2 by Brianna.
Behind the scenes Mike Hogan (Automation Systems Developer and Business Systems Consultant) and Lucas Tsutsui da Silva (4th-year Computer Engineering Student) continued development of the Control Systems main panel. What you see here is the circuit diagram proceeding forward with last week’s designs and a collection of pictures with Mike showing how these circuits will connect different components.
One Community is eco-renovating our standards of living through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This last week the core team created final versions and added the open source trademark infringement letters to the Legal Documents and Processes Page. These letters were written with the help of Oz Czerski, Lawyer Specializing in Trademark and Copyright Law.
We also made final edits and then updated our primary Highest Good hub icons throughout most of our website. The foundation of the icons you see here were designed by Graphic Designer, Ivan Manzurov.
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One Community is building solution-creating models designed to create additional solution-creating models to specifically facilitate exponential and sustainable global teacher/demonstration village growth. The following four phases of the strategy we are applying are designed to support each other and accelerate the process globally:
Phase I: Demonstrating a Better Way
We are designing One Community to demonstrate an experience of living that we believe most people will consider to be better because it will be more enjoyable and fulfilling. We also think most people will consider it better because it is made possible specifically through a foundation of sustainable sustainability and a philosophy that is for The Highest Good of All.
Phase II: Open Source Project-Launch Blueprinting
Everything we do we are open source project-launch blueprinting and free-sharing to make it as easy and affordable as possible to duplicate, adapt, and evolve in the manner that suits each individual and/or group’s needs. Free-sharing information like this is our aggressive-exposure engine and an aspect of One Community that will accelerate indefinitely as we continue to build our team, move onto the property, and continuously build and evolve everything that is One Community.
Phase III: Inviting the World to Participate
Everything we are open source project-launch blueprinting is designed to invite the world to participate by duplicating it as either individual components or complete teacher/demonstration communities, villages, and cities that will be able to be built almost anywhere in the world. Additionally, people can join One Community as members, consultants and/or partners, or use the suggestions links on our open source project-launch blueprinting hubs to help with the design, implementation, and evolution process. Scholarships, weekend learning and work crews, and tourism will be foundations of One Community once we have sufficient infrastructure in place to support these options.
Phase IV: Universal Appeal and Global Expansion
As One Community continues evolving and establishing ourselves, everything we create and promote will serve as the engine to inspire people to align with the concept of open source and sustainable living for The Highest Good of All. We are doing this to create mainstream appeal and our path to achieving this appeal is demonstrating a happier, more affordable, and ecologically friendly model of living that can be built anywhere in the world.
Open source project-launch blueprinting it all is how we believe the model will spread and, possibly most importantly, that it will predictably spread even faster in the areas where it is needed most because building restrictions, the cost of land, and materials costs are in most cases lower in these areas.
We are creating everything One Community does as open source and free-shared blueprints because we see this as the path to a new Golden Age of creativity, innovation, cooperation, and collaboration for all of humanity. Our model is a solution model that creates additional solution creating models enabling people to live and collaborate globally for The Highest Good of All. The easier we make everything we do, the faster we see the world transitioning.
Every aspect of this model supports itself and contributes to its success, from the sustainable food, energy, and homes, to the social architecture, One Community Education Program, and open source sharing model itself. Each piece can be accessed, evolved, and even re-birthed as something completely new. It can be duplicated by itself or with other modules, with applications as diverse as the people who want and need them. The constantly expanding total model will additionally be able to be used in its entirety as the open source project-launch blueprint for a variety of duplicate teacher/demonstration communities, villages, and cities capable of being built virtually anywhere.
The most profound part is: the more we open source share, the more we help move everyone forward, the more people know about what we are doing and can participate, and the more successful and capable we are of project-launch blueprinting and sharing even more still. This is all supported and made possible because:
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