The time has come to open source the building blocks of ecological living and create a sustainable planet that meets the needs of all of humanity. The technology and ability to globally collaborate already exist, all that remains is to bring together those who share the necessary desire and willingness to do the work and build the open source foundation. One Community is doing this and we call the process living and creating for The Highest Good of All:
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the June 26th, 2016 edition (#170) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
THE BUILDING BLOCKS OF ECOLOGICAL LIVING INTRO: @1:00
HIGHEST GOOD EDUCATION: @1:55
HIGHEST GOOD FOOD: @2:50
HIGHEST GOOD HOUSING: @3:26
DUPLICABLE CITY CENTER: @6:04
HIGHEST GOOD SOCIETY: @7:53
THE BUILDING BLOCKS OF ECOLOGICAL LIVING SUMMARY: @8:05
CLICK HERE IF YOU’D LIKE TO RECEIVE AN EMAIL EACH WEEK WHEN WE RELEASE A NEW UPDATE
One Community is creating the building blocks of ecological living through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team transferred the third 25% of the written content for the Humility Lesson Plan to the website, as you see here. This lesson plan purposed to teach all subjects, to all learning levels, in any learning environment, using the central theme of “Humility” is now 75% completed on our website:
Behind the scenes, we wrote the final 25% of the written part of the Humility Lesson Plan.
We also completed the first 25% of the mindmap for the Humility Lesson Plan, bringing it to 25% complete, which you see here:
One Community is creating the building blocks of ecological living through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
As part of the development of our Food Self-sufficiency Transition Plan, which features contributions from Naturopathic Doctor Matt Marturano (creator of the COHERENT model for comprehensive digestive health), this last week the core team compiled all of the potato recipes as you see here. They will be added to the recipe strategy pages we are updating.
One Community is creating the building blocks of ecological living through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This last week the core team put another 10 hours into the behind-the-scenes revision for the Footers, Foundations and Flooring page for the crowdfunding campaign we are developing. This week’s focus was on section 10, where we continued editing procedural steps 1-41, and added new video inserts along with changing some existing video titles to reflect the modified narratives. We also wrote the narratives for steps 36, 38, 39, and 40. We’d say we are now 87% complete with this total update and rewrite behind the scenes.
Continued Behind-the-Scenes Revision of the Footers, Foundations and Flooring Info – Click to Visit Page
Related to this, Jessica Zynda (Drafter/Designer) put the final touches on the excavation drawing as shown here:
Put the Final Touches on the Excavation Drawing – Click to Visit the Footers, Foundations and Flooring Page
Also for the Earthbag Village, Shadi Kennedy (Artist and Graphic Designer) began updating this image of the central Tropical Atrium. This week’s work included adding furniture on top of the structure and trees and rocks throughout the village.
And Sal Rubio (Industrial Designer) also continued working on creating professional do-it-yourself Earthbag Village Murphy Bed furniture assembly instructions. What you see here is week 6 of this this process and our 2nd version of exploring instructions for cutting the proper pieces.
Continued Working on Creating DIY Furniture Assembly Instructions – Click for Earthbag Village Furniture Page
Ganyang Du (Construction Project Manager) also continued working on the Materials Schedules layouts for the Earthbag Village Materials page. You can see week 2 of this work here, outlining the floor, bathrooms, and showers.
Continued Working on Materials Schedules Layouts for Earthbag Village Materials Page – Click to Visit
Ray Triboulet (Web Developer and Active Duty U.S. Sailor) also continued working on final revisions and edits for the communal Vermiculture Eco-Toilet designs that are part of the Earthbag Village (Pod 1). What you see here is the GoogleDoc Trib is working on before beginning to move these details to the website.
Continued Working on Final Revisions and Edits for Communal Vermiculture Eco-Toilet Designs – Click to Visit Page
Guy Grossfeld (Graphic Designer) also continued with his second week of photoshop work on the renders for the Shipping Container Village (Pod 5). Here you see his first versions of 2 different perspectives of the residences and rental rooms and a view outside the dining area and looking Northwest.
Zachary Melin (Graphic Designer) also continued updating the Tree House Village (Pod 7) book created by last year’s intern Team. What you see here are more updated Service Design pages and the first few updated storyboard pages featuring the artwork of Ana Carolina Salomao Faria (Industrial Design and Service Design Student).
One Community is creating the building blocks of ecological living through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team continued working on what is needed for the renders of the natural pool and spa area aspects of the Duplicable City Center. This week’s focus was on updating all material textures to add more color diversity to the rocks, placing more stones around the mechanical room door and waterfall, and creating shadows for rendering images in two different directions.
The core team also rendered this image for the Cupola area of the Duplicable City Center.
We also updated all the Duplicable City Center icons for the open source hub and all the associated pages. You can see the new icons here:
Iris Hsu (Industrial Designer), also continued exploring recycled pipe shelving and overhead lighting options for the Duplicable City Center library. What you see here is round #11 of this work now focusing on another series of exploration for different ways to artistically and effectively integrate the ceiling lighting with the shelving.
Continued Exploring Recycled Pipe Shelving and Overhead Lighting Options for City Center Library – Click to Visit City Center
Dipti Dhondarkar (Electrical Engineer) also updated the lighting zones for the City Center and then added the optimum and minimum lumens, along with optimum lights, to the AutoCAD file. The results are seen here:
Mike Hogan (Automation Systems Developer and Business Systems Consultant) and Lucas Tsutsui da Silva(4th-year Computer Engineering Student) and Jae then discussed more circuit design details and also how Dipti’s information could best be displayed on the AutoCAD for the Control Systems designs. What they come up with is important because it’ll be the format for all the villages and we’ll use it for the HVAC systems too.
Continued Circuit Board Testing Discussions for the City Center Control Systems Designs – Click to Visit Page
One Community is creating the building blocks of ecological living through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This last week the core team created 7 new icons and recolored and cleaned up several existing icons. You can see them all here:
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