Humanity is capable of comprehensive ecological architecture that will regenerate our planet while meeting our needs better than traditional and non-sustainable methods. If we make these eco-methods of building and living easy enough, affordable enough, and attractive enough, they will spread on their own and speed the regenerative process. Engaging and sharing in the design process is what One Community calls living and creating for The Highest Good of All:
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the July 17th, 2016 edition (#173) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
COMPREHENSIVE ECOLOGICAL ARCHITECTURE INTRO: @1:00
HIGHEST GOOD EDUCATION: @1:57
HIGHEST GOOD FOOD: @2:53
HIGHEST GOOD HOUSING: @3:24
DUPLICABLE CITY CENTER: @6:53
HIGHEST GOOD SOCIETY: @8:03
COMPREHENSIVE ECOLOGICAL ARCHITECTURE SUMMARY: @8:44
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One Community is supporting comprehensive ecological architecture through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team transferred the final 25% of the written content for the Information Lesson Plan to the website, as you see here. This lesson plan purposed to teach all subjects, to all learning levels, in any learning environment, using the central theme of “Information” is now 100% completed on our website.
Behind the scenes, we wrote the second 25% of the written part of the Honesty & Integrity Lesson Plan.
We also completed the final 25% of the mindmap for the Humility Lesson Plan, bringing it to 100% complete, which you see here:
One Community is supporting comprehensive ecological architecture through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
As part of the development of our Food Self-sufficiency Transition Plan, the core team added additional details for the recommended quantities of daily vegetables to our website, as suggested by Naturopathic Doctor Matt Marturano (creator of the COHERENT model for comprehensive digestive health).
One Community is supporting comprehensive ecological architecture through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This last week the core team put another 10 hours into the behind-the-scenes revision for the Footers, Foundations and Flooring page for the crowdfunding campaign we are developing. This week’s focus was on completing edits and adding further information in Section 12 Dome Exterior Finish, Section 14 French Drain Gutter Construction, and Section 16 Resources. One example of the work this week would be an explanation of 2% lateral and downward sloping of French Drain Gutter and how that affects Section 15 Final Backfill and size changes in polyethylene, addressing a paver edging barrier with attached flashing at the base of the stucco to prevent water damage to lower stucco, and eliminating outdated resources. We’d say we are now 90% complete with this total update and rewrite behind the scenes.
Continued Behind-the-Scenes Revision of the Footers, Foundations and Flooring Info – Click to Visit Page
Sal Rubio (Industrial Designer) also continued working on creating professional do-it-yourself Earthbag Village Murphy Bed furniture assembly instructions. What you see here is week 8 of this process and Sal’s 4th version of exploring instructions for cutting the proper pieces.
Continued Working on Creating DIY Furniture Assembly Instructions – Click for Earthbag Village Furniture Page
In addition to this, Ray Triboulet (Web Developer and Active Duty U.S. Sailor) continued with week 4 of developing the communal Vermiculture Eco-Toilet designs that are part of the Earthbag Village (Pod 1). This weeks’ focus was on streamlining the focus of the page and adding in small placeholder images so the Core Team knows what images to create and clean up for the final version.
Brianna Johnson (Interior Designer), also continued evolving the renders for the Straw Bale Village (Pod 2). What you see here is the view inside one of the living spaces looking up toward the loft sleeping area:
…. a view from the top of the stairs looking at the loft sleeping area:
… and a view from the sleeping area under the loft looking outward onto the living room:
Straw Bale Village View from Sleeping Area Under Loft Looking Outward onto the Living Room – Click to Visit Page
And Dean Scholz, Architectural Designer, further developed what’s necessary for us to create quality Cob Village (Pod 3) renders. Here is update 27 of his work that focused on test rendering the newly designed roof space and building additional 3D furniture to add there.
Jaspreet Sond (Graphic Designer and Computer Engineer) also created this complete layout for the wood working maker space for the Northwest wing of the Cob Village (Pod 3). What you see here is week 2 of this work converting hand drawings into an Illustrator file before starting to build all this in 3-D.
Continued Designing the Wood Working Maker Space for Northwest Wing of Cob Village – Click to Visit Page
Guy Grossfeld (Graphic Designer) also continued with his 5th week of photoshop work on the renders for the Shipping Container Village (Pod 5). Here you see the initial versions of the library, game room, and outdoor meeting space:
In addition to this, Bupesh Seethala (Interior Designer) created the first version of multiple renders for the Recycled Materials Village (Pod 6) including the art room, dance room, two perspectives on the game room, the gym, two perspectives on the library and computer room, two perspectives on the music room, render of a social space, an outdoor perspective on the yoga room, and an indoor perspective on the same room.
One Community is supporting comprehensive ecological architecture through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team continued developing the Duplicable City Center in 3D as a precursor to updating the CAD drawing. What you see here is the staircase to the basement cellar redesigned to accommodate the curvature of the wall and to have the appropriate headroom to enter the root cellar below the dry storage:
Here you see the kitchen elevator moved into the washing area.
We also worked on the natural pool and spa area, where we added a trellis and vines to the rinsing station screen:
Added a Trellis and Vines to the Rinsing Station Screen – Click to Visit the Natural Pool and Spa Page
In addition to this, we updated all the icons for the Duplicable City Center again, creating better color consistency and adding a few new ones:
Last but not least, Neha Verma (Construction Project Manager and Bachelor’s of Architecture) also updated the AutoCAD to reflect the spa mechanical room and shower location and Kitchen dry storage changes from last week’s 3D design updates.
One Community is supporting comprehensive ecological architecture through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This last week the core team updated all the icons and formatting for our Purpose, Mission and Vision page:
We also created 6 new icons as seen here:
…and we further revised the template we’re developing for color coordination of the website, village interior and exterior colors, and all of the graphic design work for each of the 7 villages.
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