Creating Eco-Permanence – One Community Weekly Progress Update #269

Eco-permanence is ecologically sustainable living. Creating eco-permanence globally can be accomplished if enough people want it. We see the path to creating this as making global stewardship practices easy enough, affordable enough and attractive enough to become self-replicatingOpen source and free-shared sustainability components covering foodenergyhousingeducationeconomics, and more can make this possible by improving accessibility, lowering costs, and being combined to provide a higher quality of living.

Creating Eco-Permanence, One Community Weekly Progress Update #269

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One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the May 20, 2018 edition (#269) of our weekly progress update detailing our team’s development and accomplishments:

Creating Eco-Permanence
One Community Progress Update #269

Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:

CREATING ECO-PERMANENCE INTRO: @0:34

HIGHEST GOOD HOUSING: @6:06

DUPLICABLE CITY CENTER: @7:56

HIGHEST GOOD FOOD: @9:58

  • Continued writing the behind-the-scenes narrative and detailed food rollout plan for the various stages of development (see below)
  • Researched and began creating the Apiary parts and cost analysis list (see below)

HIGHEST GOOD EDUCATION: @10:51

HIGHEST GOOD SOCIETY: @11:23

CREATING ECO-PERMANENCE SUMMARY: @12:17

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ONE COMMUNITY WEEKLY UPDATE DETAILS

HIGHEST GOOD HOUSING PROGRESS

Creating Eco-Permanence, Highest Good housing, cob construction, earthbag construction, straw bale construction, earthship construction, subterranean construction, sustainable homes, eco-homesOne Community is creating eco-permanence through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:

This week Shadi Kennedy (Artist and Graphic Designer) completed his 8th week leading the development of the Murphy bed instructions. This week Shadi continued instituting changes removing pieces and simplifying the design and calculating new parts sizes. This included removal of the base, redesign of drawers, redesign of sliding mechanism, and removal of custom curved corner pieces.
Creating Eco-Permanence, Murphy bed instructions, Earthbag Village Furniture, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Continued Working on the Murphy Bed Instructions – Click to Visit Page

Dean Scholz (Architectural Designer) continued with the Cob Village (Pod 3) render updates. Here is update 114 of Dean’s work. This week Dean focused on more edits and test rendering the “Dining Hall View from the 2nd Floor.”

Creating Eco-Permanence, Cob Village, Pod 3, Cob Village renders, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Continued with the Cob Village Render Updates – Click for Page

Dan Alleck (Designer and Illustrator) completed his 20th week working on the Compressed Earth Block Village render additions. This week he finished one final round of edits adding missing shadows to this render. This render is now updated on the website also.

Creating Eco-Permanence, One Community Earth Block Village Office, Final Render with people, Compressed Earth Block Village, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Compressed Earth Block Village Render Additions – Click for Page

Mike Kowalski (Game Developer) finished his 7th week helping update our Recycled Materials Village (Pod 6) renders that are too big for anything but a gaming computer. This week Mike finished rendering the huge amount of renders you see here, which are also now integrated into the website.

Creating Eco-Permanence, Recycled Materials Village, Pod 6, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Recycled Materials Village Render Looking Northeast – Click for Page

Creating Eco-Permanence, Recycled Materials Village, Pod 6, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Recycled Materials VillageRender – Top-down View – Click to enlarge

Creating Eco-Permanence, Recycled Materials Village, Pod 6, Playground, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Recycled Materials Village | Render – Playground Collage of Features

Creating Eco-Permanence, Recycled Materials Village Landscaping, outdoor library area, outdoor dining area, outdoor art area, outdoor game area, outdoor exercise area, recycled art area, recycled games area, recycled reading area, recycled dining area, recycled exercise area, recycled materials, building with tires, building with pallets, construction with recycled materials, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Recycled Materials Village Render – Outdoor Game Area Looking North

Recycled Materials Village Landscaping, outdoor library area, outdoor dining area, outdoor art area, outdoor game area, outdoor exercise area, recycled art area, recycled games area, recycled reading area, recycled dining area, recycled exercise area, recycled materials, building with tires, building with pallets, construction with recycled materials, Creating Eco-Permanence, One Community Weekly Progress Update #269

Recycled Materials Village | Concept Render –  Obstacle Course Looking Northeast – Click to enlarge

Creating Eco-Permanence, Recycled Materials Village Landscaping, outdoor library area, outdoor dining area, outdoor art area, outdoor game area, outdoor exercise area, recycled art area, recycled games area, recycled reading area, recycled dining area, recycled exercise area, recycled materials, building with tires, building with pallets, construction with recycled materials, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Recycled Materials Village – Render – Obstacle Course Looking Southeast

Creating Eco-Permanence

Creating Eco-Permanence – Recycled Materials Village | Render – Outdoor Game Area Obstacle Course

Creating Eco-Permanence, Recycled Materials Village Landscaping, outdoor library area, outdoor dining area, outdoor art area, outdoor game area, outdoor exercise area, recycled art area, recycled games area, recycled reading area, recycled dining area, recycled exercise area, recycled materials, building with tires, building with pallets, construction with recycled materials, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Recycled Materials Village | Render – Volleyball, Basketball, Soccer Areas

Creating Eco-Permanence, Recycled Materials Village Landscaping, outdoor library area, outdoor dining area, outdoor art area, outdoor game area, outdoor exercise area, recycled art area, recycled games area, recycled reading area, recycled dining area, recycled exercise area, recycled materials, building with tires, building with pallets, construction with recycled materials, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Recycled Materials Village | Render – Skate Park View from Above

Creating Eco-Permanence, Recycled Materials Village Landscaping, outdoor library area, outdoor dining area, outdoor art area, outdoor game area, outdoor exercise area, recycled art area, recycled games area, recycled reading area, recycled dining area, recycled exercise area, recycled materials, building with tires, building with pallets, construction with recycled materials, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Recycled Materials Village | Concept Render – Outdoor Yoga Area – Click

Creating Eco-Permanence, Recycled Materials Village Landscaping, outdoor library area, outdoor dining area, outdoor art area, outdoor game area, outdoor exercise area, recycled art area, recycled games area, recycled reading area, recycled dining area, recycled exercise area, recycled materials, building with tires, building with pallets, construction with recycled materials, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Recycled Materials Village Render – Outdoor Exercise Area Closeups – Click

Mihaela “Michelle” Pinzaru (Interior Designer and Architectural Drafter) also completed her 14th week working on the Tree House Village (Pod 7) residential renders. This week she finished the renders shown here for the downstairs hostel living area, which can now also be seen on the website.

Creating Eco-Permanence, Tree House Village, downstairs hostel living area render, One Community, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Tree House Village | 1st Floor Hostel Layout – Render – Click for page

Creating Eco-Permanence, Tree House Village, downstairs hostel living area render, One Community, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence –  Tree House Village | 1st Floor Hostel Layout – Concept Render – Click

DUPLICABLE CITY CENTER PROGRESS

Creating Eco-Permanence, duplicable city center, open source city hub, laundry, dining, swimming pool, hot tub, kitchen, library, game roomOne Community is creating eco-permanence through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:

This week the core team continued work on the bathroom designs for the City Center, further testing our designs in 3D. This week we worked with the adjustment of the lights, as shown here.

Creating Eco-Permanence, City Center, 3D, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Continued Work – Bathroom Design for the City Center – Click for Page

And the core team working with Dipti Dhondarkar (Electrical Engineer), continued developing the lighting specifics for the City Center. This is Dipti’s 75th week volunteering on this task and the focus this week was testing lighting and creating (and adding to the website) this comparison of the different diffused sconce lighting fixture types that meet our LEED sustainability criteria.

Creating Eco-Permanence, Diffused Wall Bracket lighting, sconce lighting, lighting tests, false lighting, DIALux, thermal lighting tests, light intensity testing, LEED Lighting, eco-lighting, green lighting, sustainable lighting, interior lighting, ecological lighting, Highest Good energy, Duplicable City Center, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Lighting Specifics for the City Center – Click for Page

Haoxuan “Hayes” Lei (Structural Engineer) continued work on the City Center structural engineering by finishing the snow load calculation spreadsheet for the roof of the Living Dome, which you can see here.

Creating Eco-Permanence, City Center Structural Engineering, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence- Continued Work – City Center Structural Engineering – Click to Visit

Yun Lin (Bridge Design Engineer) also completed his 7th week helping with the beam design and calculation spreadsheet creation for the City Center structural engineering. This week he worked on joist design for the cupola on the 4th floor and began research for seismic load and design.

Creating Eco-Permanence, City Center structural engineering, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Beam Design, Calculation Spreadsheet for City Center – Click for Page

Anvita Kumari Pandey (Civil Engineer) completed her 6th week helping with the Duplicable City Center Materials and Costs. This week’s focus was initial research and updating of material quantities and costs for the DIY furniture components of this structure, finishing updates to the basement layout in AutoCAD, and developing new area and perimeter sections for the AutoCAD Master File.

Creating Eco-Permanence , Duplicable City Center Materials and Costs, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Duplicable City Center Materials and Costs – Click for Page

Last but not least, Dehua Feng (Civil Engineer) completed his 3rd week working on the fire suppression and safety systems designs for the City Center. This week he split the residential zones in AutoCAD, calculated the required sprinkler head and system demands, and updated all the related tutorial details.

Creating Eco-Permanence, Fire Suppression and Safety Systems Design, City Center, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Fire Suppression, Safety Systems Design for City Center – Click for Page

HIGHEST GOOD FOOD PROGRESS

Creating Eco-Permanence, sustainable food, best practice food, sustainable food systems, aquaponics, walipini, aquapini, zen aquapini, One Community, open source food, free-shared architecture, sustainable living, green living, eco living, living ecologically, for The Highest Good of All, transforming the world, grow your own food, build your own greenhouse in the ground, ground greenhouse, open source architecture, architects of the future, sustainability non-profit, 501c3 organization, sustainable life, water catchment, organic food, food anywhere, maximum food diversity, build your own farmers market, sustainability cooperative, sustainable living group, open source, sustainability nonprofit, free-shared plans, teacher/demonstration village, open source project-launch blueprinting, One Community UpdateOne Community is creating eco-permanence through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:

This week, the core team continued writing the behind-the-scenes narrative and detailed food rollout plan for the various stages of development. This past week we designated time frames for when we will initiate setup of the apiary, water lab, and acquisition of farm animals, all based on having the manpower & knowledge with our 20-50 on-site Pioneers and Volunteers. We also added clarifying information to our garden establishment section and researched worm towers.

Creating Eco-Permanence, food rollout plan, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence –  Detailed Food Rollout Plan for the Various Stages of Development – Click

The core team also researched and began creating the Apiary parts and cost analysis list, adding images and descriptions to the Google doc, as shown here.

Creating Eco-Permanence, Apiary Parts, Cost Analysis List, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Research, Creating the Apiary Parts and Cost Analysis List – Click for Page

HIGHEST GOOD EDUCATION PROGRESS

Creating Eco-Permanence, One Community school, One Community education, teaching strategies for life, curriculum for life, One Community, transformational education, open source education, free-shared education, eco-education, curriculum for life, strategies of leadership, the ultimate classroom, teaching tools for life, for the highest good of all, Waldorf, Study Technology, Study Tech, Montessori, Reggio, 8 Intelligences, Bloom's Taxonomy, Orff, our children are our future, the future of kids, One Community kids, One Community families, education for life, transformational livingOne Community is creating eco-permanence through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:

This week, the core team began the process of finishing the Learning for Life – Ongoing Growth Strategies resource. You can see some of this last week’s work here and we’d say we’re about 30% done with the page update and redesign.

Creating Eco-Permanence, Learning for Life, Ongoing Growth Strategies, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Learning for Life – Ongoing Growth Strategies Resource – Click for Page

HIGHEST GOOD SOCIETY PROGRESS

Creating Eco-Permanence, a new way to life, living fulfilled, an enriching life, enriched life, fulfilled life, ascension, evolving consciousness, loving lifeOne Community is creating eco-permanence through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needsCommunity, and making a difference in the world:

This week, the Highest Good Network software team consisting of Sowmya Manohar (Software Engineer, Web Developer & Net Application Developer)Shubhra Mittal (Software Delivery Manager)and Swathy Jayaseelan (Software Developer) continued their work on the software. This week they set up the ability for the software to send emails, created password reset functionality, alphabetized projects and teams, fixed leaderboard time bugs and bugs to reset the projects list when admins create time entry for others, implemented weekly trend analysis charts using actual data, and added active/inactive filter options.

Creating Eco-Permanence, Highest Good Network Software, Creating Eco-Permanence, One Community Weekly Progress Update #269

Creating Eco-Permanence – Continued Working on Highest Good Network Software – Click for Page

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WHAT ONE COMMUNITY IS CREATING

One Community is creating a place to grow together, change the world together and cooperating with nature. We are creating a space that helps each other live in integrity with each other and the planet as we strive to be the greatest versions of ourselves. We do this by harmoniously respecting each other, nature, and the rest of our one shared planet.

Our goal is to demonstrate what we feel is the most sustainable, healthy, and fun environment we can create. A place based on compassion, kindness, and collaboration. This replicable community will serve as an example for what is possible.

Throughout our design process we are open sourcing and free-sharing everything needed for construction and replication. This includes what we call “Highest Good” approaches to foodenergyhousingeducationfor-profit and non-profit economics designsocial architecturefulfilled livingstewardship practices and more. We are creating these resources for implementation as individual components or complete developments called teacher/demonstration hubs. These hubs will help launch additional hubs as awareness and knowledge growth on creating a golden Age for Humanity.

BUILDING THE FIRST OF MANY

One Community will be the first teacher/demonstration hub. It will function as an experiential-learning model that facilitates mass participation to address humanity’s most pressing challenges through: A replicable model for expansion, building seven self-sufficient village/city prototypes, becoming the world leader in open-source sustainability solutions, and evolving and expanding ALL aspects of sustainable living.

WHY ONE COMMUNITY IS CREATING THIS

The One Community self-replicating model is capable of creating a sustainable planet within 30 years. We will achieve this by establishing successful teacher/demonstration hubs, cooperating with nature on every continent thereby supporting ethical lifestyle creation. Villages include designs appropriate for each of the five main types of climates. They also include options for even the most challenged economies. These hubs will collaborate with one another, share ideas, resources, and work together as a network to heal the planet and supporting ethical lifestyle creation. They will also transform the global lifestyle to a more enjoyable, fulfilling, healthy, and sustainable one.

The specifics of how One Community is accomplishing this can be found on the One Community Solution Model to Create Solution-creating Models Page. Research supporting and showing the benefits of a model like this can be found on our Research and Resources Articles Archive.

Even if we don’t achieve our ultimate goal of global transformation, a self-replicating teacher/demonstration model like this will take a relatively short period of time to positively affect millions while inspiring millions more.  For One Community residents (the Pioneer Team), the idea of creating and sharing the social and recreational experience with visitors is also fun, exciting, fulfilling, and an additional reason why we are creating this.

WHY OPEN SOURCE

We are creating everything One Community does as open source and free-shared blueprints because we see this as the path for ethical lifestyle creation,  innovation, cooperation, and collaboration for all of humanity. Our model is a solution model that creates additional solution creating models enabling people to live and collaborate globally for The Highest Good of All. The easier we make everything we do, the faster we see the world transitioning.

Every aspect of this model supports itself and contributes to its success, from the sustainable foodenergy, and homes, to the social architectureOne Community Education Program, and open source sharing model itself. Each piece can be accessed, evolved, and even re-birthed as something completely new. It can be duplicated by itself or with other modules, with applications as diverse as the people who want and need them. The constantly expanding total model will additionally be able to be used in its entirety as the open source project-launch blueprint for a variety of duplicate teacher/demonstration communities, villages, and cities by cooperating with nature and capable of being built virtually anywhere.

The most profound part is: the more we open source share, the more we help move everyone forward, the more people know about what we are doing and can participate, and the more successful and capable we are of project-launch blueprinting and sharing even more still and cooperating with nature. This is all supported and made possible because:

  • We have the team to produce an extensive quality and diversity of tools and resources
  • It gives us the opportunity to broaden the concept of sustainability and make it more desirable
  • Areas we open source expand our ability to evolve even faster through global collaboration
  • Each new area open sourced expands our target audience, advancing our world changing goals
  • The more we show our ability to share what we are creating, the more others will benefit and want to join this movement and mimic the part we are playing in it

SUMMARY

One Community sees the issues of the world as interdependent and interconnected. For cooperating with nature and address them simultaneously, we are open-source blueprinting a more advanced standard of living by designing holistic, environmentally-regenerative, self-sustaining, adaptable solutions for all areas of sustainability by ethical lifestyle creation. We will model these within a comprehensive “village/city” which will be built in the southwestern U.S. This teacher/demonstration hub will be a place people can experience a new way of living and then replicate it with our open source blueprints: creating a model solution that creates additional solution-creating models.

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