Eco-permanence is ecologically sustainable living. Creating eco-permanence globally can be accomplished if enough people want it. We see the path to creating this as making global stewardship practices easy enough, affordable enough and attractive enough to become self-replicating. Open source and free-shared sustainability components covering food, energy, housing, education, economics, and more can make this possible by improving accessibility, lowering costs, and being combined to provide a higher quality of living.
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the May 20, 2018 edition (#269) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
HIGHEST GOOD HOUSING: @6:06
DUPLICABLE CITY CENTER: @7:56
HIGHEST GOOD FOOD: @9:58
HIGHEST GOOD EDUCATION: @10:51
HIGHEST GOOD SOCIETY: @11:23
CREATING ECO-PERMANENCE SUMMARY: @12:17
One Community is creating eco-permanence through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
Dean Scholz (Architectural Designer) continued with the Cob Village (Pod 3) render updates. Here is update 114 of Dean’s work. This week Dean focused on more edits and test rendering the “Dining Hall View from the 2nd Floor.”
Dan Alleck (Designer and Illustrator) completed his 20th week working on the Compressed Earth Block Village render additions. This week he finished one final round of edits adding missing shadows to this render. This render is now updated on the website also.
Mike Kowalski (Game Developer) finished his 7th week helping update our Recycled Materials Village (Pod 6) renders that are too big for anything but a gaming computer. This week Mike finished rendering the huge amount of renders you see here, which are also now integrated into the website.
Mihaela “Michelle” Pinzaru (Interior Designer and Architectural Drafter) also completed her 14th week working on the Tree House Village (Pod 7) residential renders. This week she finished the renders shown here for the downstairs hostel living area, which can now also be seen on the website.
One Community is creating eco-permanence through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
And the core team working with Dipti Dhondarkar (Electrical Engineer), continued developing the lighting specifics for the City Center. This is Dipti’s 75th week volunteering on this task and the focus this week was testing lighting and creating (and adding to the website) this comparison of the different diffused sconce lighting fixture types that meet our LEED sustainability criteria.
Haoxuan “Hayes” Lei (Structural Engineer) continued work on the City Center structural engineering by finishing the snow load calculation spreadsheet for the roof of the Living Dome, which you can see here.
Yun Lin (Bridge Design Engineer) also completed his 7th week helping with the beam design and calculation spreadsheet creation for the City Center structural engineering. This week he worked on joist design for the cupola on the 4th floor and began research for seismic load and design.
Anvita Kumari Pandey (Civil Engineer) completed her 6th week helping with the Duplicable City Center Materials and Costs. This week’s focus was initial research and updating of material quantities and costs for the DIY furniture components of this structure, finishing updates to the basement layout in AutoCAD, and developing new area and perimeter sections for the AutoCAD Master File.
Last but not least, Dehua Feng (Civil Engineer) completed his 3rd week working on the fire suppression and safety systems designs for the City Center. This week he split the residential zones in AutoCAD, calculated the required sprinkler head and system demands, and updated all the related tutorial details.
One Community is creating eco-permanence through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This week, the core team continued writing the behind-the-scenes narrative and detailed food rollout plan for the various stages of development. This past week we designated time frames for when we will initiate setup of the apiary, water lab, and acquisition of farm animals, all based on having the manpower & knowledge with our 20-50 on-site Pioneers and Volunteers. We also added clarifying information to our garden establishment section and researched worm towers.
The core team also researched and began creating the Apiary parts and cost analysis list, adding images and descriptions to the Google doc, as shown here.
One Community is creating eco-permanence through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This week, the core team began the process of finishing the Learning for Life – Ongoing Growth Strategies resource. You can see some of this last week’s work here and we’d say we’re about 30% done with the page update and redesign.
One Community is creating eco-permanence through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This week, the Highest Good Network software team consisting of Sowmya Manohar (Software Engineer, Web Developer & Net Application Developer), Shubhra Mittal (Software Delivery Manager), and Swathy Jayaseelan (Software Developer) continued their work on the software. This week they set up the ability for the software to send emails, created password reset functionality, alphabetized projects and teams, fixed leaderboard time bugs and bugs to reset the projects list when admins create time entry for others, implemented weekly trend analysis charts using actual data, and added active/inactive filter options.
AND WE PRODUCED THIS WEEKLY UPDATES BLOG – CLICK HERE TO SUBSCRIBE