Sustainable circular economies are models for sustainable stewardship of all aspects of our lives and our planet. These include food, energy, housing, education, for-profit and non-profit economic design, social architecture, fulfilled living, global stewardship practices, and more. One Community is creating these as a self-replicating model for individual empowerment and global sustainability.
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the February 24th, 2019 edition (#309) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
SUSTAINABLE CIRCULAR ECONOMIES INTRO: @0:34
HIGHEST GOOD HOUSING: @6:04
DUPLICABLE CITY CENTER: @7:23
HIGHEST GOOD FOOD: @9:46
HIGHEST GOOD EDUCATION: @10:38
HIGHEST GOOD SOCIETY: @11:43
SUSTAINABLE CIRCULAR ECONOMIES SUMMARY: @12:51
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One Community is forwarding sustainable circular economies through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This week the core team created version 1 of the most sustainable urinal options page. This included formatting, social media imagery, and adding the best two urinals we’ve found plus all the best choices for the cleaning and odor-fighting blocks. You can see some of this work here.
Hemanth Kotaru (Structural Engineer) completed his 30th week helping with the structural engineering research and calculations for the Earthbag Village (Pod 1). This week he created a spreadsheet that determines nail density between the earthbag courses. You can see some of this work-in-progress here.
Dan Alleck (Designer and Illustrator) completed his 38th week helping with Earthbag Village render additions. This week he began work on the main Earthbag Village render by improving colors, fixing plants, and replacing the sky.
Dean Scholz (Architectural Designer) continued working on the Earthbag Village (Pod 1). Here is weekly update #150 from Dean. This week’s focus, as shown in these images, was modeling a tabletop grill and continuing with texture testing and updates.
One Community is forwarding sustainable circular economies through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week, the core team continued with week 7 of our research into lake and water retention landscape creation as an alternative source of water for the Duplicable City Center Sprinkler and Emergency Systems Designs, agriculture, greywater processing, and more. This week we explored a new information source, created our first dam in 3D, and added new graphics and content to the chart we’ve created sharing the various kinds and applications for dams. You can see some of this work here.
Continued Research Into Lake and Water Retention Landscape Creation for the Duplicable City Center – Click to Visit
The core team also continued building the new page sharing the best, safest, and most sustainable paints, stains, varnishes, and sealants. This week we added the best choices for sustainable primers, which you can see here.
Continued Building New Page Sharing the Most Sustainable Paints, Stains, Varnishes, and Sealants – Click for Page
And the core team began the process of modeling the new Duplicable City Center interior design details. Here you can see our outlines of everything needed and final updates to the cost analysis sheet.
Began the Process of Modeling the New Duplicable City Center Interior Design Details – Click for Page
And here are the first renders from the process where we placed the polished floor design, designed the curved sitting area and benches, and created and added the bookshelf details.
The core team also completed our final review of the lighting plan for the City Center. This included identifying any final missing DiaLUX files, final updates to the lighting spreadsheet, double checking everything was correct in AutoCAD, and that all these correlated with the content on the website.
Tanya Griffin, Aubryanne Boyle, and Allie Marsh (Interior Designers from Lotus Designs) also completed their 9th week helping with the Duplicable City Center interior design details. This week’s focus was the initial concept boards shown here for the Social Dome and main public restrooms.
In addition, David Olivero (Mechanical Engineer & Data Scientist) continued helping finish the City Center HVAC Designs. This week he finished the first complete draft of the HVAC tutorial. You can see some of his behind-the-scenes work here.
Last but not least, Sneha Dongre (Structural Engineer) continued with her 2nd week helping with the Duplicable City Center structural details. This week’s focus was continuing the process of removing all the non-structural lines and components in AutoCAD and adding in missing ones.
One Community is forwarding sustainable circular economies through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This week, the core team continued writing the behind-the-scenes narrative and detailed food rollout plan for the various stages of development. This week we watched videos on goat care and fencing, created our initial drawing for the size of the goat pen, and organized and detailed the related equipment, materials, and information into a timeline for implementation. You can see some of this behind-the-scenes work here.
Continued with Behind-the-scenes Narrative and Detailed Food Rollout Plan for Various Stages of Development – Click to Visit
Guy Grossfeld (Graphic Designer) also completed his 8th week working on creating an open source icon and symbol set for our permaculture designs. What you see here are the icons created so far.
One Community is building the foundations for how humanity creates a sustainable world through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students. This component of One Community is about 95% complete with only the Open Source School Licensing and Ultimate Classroom construction and assembly details remaining to be finished. We’ll report on the final two elements to be finished as we develop them.
With over 8 years of work invested in the process, the sections below are all complete until we move onto the property and continue the development and open sourcing process with teachers and students – a development process that is built directly into the structure of the education program and everything else we’re creating too:
Highest Good Education: All Subjects | All Learning Levels | Any Age – Click image for the open source hub
One Community is forwarding sustainable circular economies through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This week Emilio Nájera (Digital Marketer) continued with his 20th week as part of the marketing team. This week’s focus was refactoring the Sustainability, Water-saving Toilets, and Water-saving Shower Heads keyword strategies. You can see some of this work here.
In addition to this, the Highest Good Network software team consisting of Jordan Miller (Web Developer), Tyler Calvert (Full-stack Software Engineer), and Justin Kunz (Software Engineer) continued developing the software. This week the team completed the Admin View on the teams and projects pages, finished the UI for user management, started discussing aesthetic upgrades and chose some initial color palettes, further developed the time entries options, and fixed all the folder and component names. You can see some of this work here.
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